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Benny Prijono5d9c16f2008-02-22 23:38:47 +00001========================================================================
2 Microsoft Foundation Class Library for Windows CE: PocketPJ
3========================================================================
4
5
6AppWizard has created this PocketPJ application for you. This application
7not only demonstrates the basics of using the Microsoft Foundation classes
8but is also a starting point for writing your application.
9
10This file contains a summary of what you will find in each of the files that
11make up your PocketPJ application.
12
13PocketPJ.h
14 This is the main header file for the application. It includes other
15 project specific headers (including Resource.h) and declares the
16 CPocketPJApp application class.
17
18PocketPJ.cpp
19 This is the main application source file that contains the application
20 class CPocketPJApp.
21
22PocketPJ.rc
23 This is a listing of all of the Microsoft Windows CE resources that the
24 program uses. It includes the icons, bitmaps, and cursors that are stored
25 in the RES subdirectory. This file can be directly edited in Microsoft
26 eMbedded Visual C++.
27
28res\PocketPJ.ico
29 This is an icon file, which is used as the application's icon. This
30 icon is included by the main resource file PocketPJ.rc.
31
32res\PocketPJ.rc2
33 This file contains resources that are not edited by Microsoft
34 eMbedded Visual C++. You should place all resources not
35 editable by the resource editor in this file.
36
37PocketPJ.vcc
38 This file contains information used by ClassWizard to edit existing
39 classes or add new classes. ClassWizard also uses this file to store
40 information needed to create and edit message maps and dialog data
41 maps and to create prototype member functions.
42
43/////////////////////////////////////////////////////////////////////////////
44
45AppWizard creates one dialog class:
46
47PocketPJDlg.h, PocketPJDlg.cpp - the dialog
48 These files contain your CPocketPJDlg class. This class defines
49 the behavior of your application's main dialog. The dialog's
50 template is in PocketPJ.rc, which can be edited in Microsoft
51 Developer Studio.
52
53
54
55/////////////////////////////////////////////////////////////////////////////
56Other standard files:
57
58StdAfx.h, StdAfx.cpp
59 These files are used to build a precompiled header (PCH) file
60 named PocketPJ.pch and a precompiled types file named StdAfx.obj.
61
62Resource.h
63 This is the standard header file, which defines new resource IDs.
64 Microsoft eMbedded Visual C++ reads and updates this file.
65
66/////////////////////////////////////////////////////////////////////////////
67Other notes:
68
69AppWizard uses "TODO:" to indicate parts of the source code you
70should add to or customize.
71
72If your application uses MFC in a shared DLL, and your application is
73in a language other than the operating system's current language, you
74will need to copy the corresponding localized resources MFCWCXXX.DLL from
75the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory,
76and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
77For example, MFCWCDEU.DLL contains resources translated to German.) If you
78don't do this, some of the UI elements of your application will remain in the
79language of the operating system.
80
81/////////////////////////////////////////////////////////////////////////////