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Benny Prijono5d9c16f2008-02-22 23:38:47 +00001// PocketPJ.cpp : Defines the class behaviors for the application.
2//
3
4#include "stdafx.h"
5#include "PocketPJ.h"
6#include "PocketPJDlg.h"
7
8#ifdef _DEBUG
9#define new DEBUG_NEW
10#undef THIS_FILE
11static char THIS_FILE[] = __FILE__;
12#endif
13
14/////////////////////////////////////////////////////////////////////////////
15// CPocketPJApp
16
17BEGIN_MESSAGE_MAP(CPocketPJApp, CWinApp)
18 //{{AFX_MSG_MAP(CPocketPJApp)
19 // NOTE - the ClassWizard will add and remove mapping macros here.
20 // DO NOT EDIT what you see in these blocks of generated code!
21 //}}AFX_MSG_MAP
22END_MESSAGE_MAP()
23
24/////////////////////////////////////////////////////////////////////////////
25// CPocketPJApp construction
26
27CPocketPJApp::CPocketPJApp()
28 : CWinApp()
29{
30 // TODO: add construction code here,
31 // Place all significant initialization in InitInstance
32}
33
34/////////////////////////////////////////////////////////////////////////////
35// The one and only CPocketPJApp object
36
37CPocketPJApp theApp;
38
39/////////////////////////////////////////////////////////////////////////////
40// CPocketPJApp initialization
41
42BOOL CPocketPJApp::InitInstance()
43{
44 // Standard initialization
45 // If you are not using these features and wish to reduce the size
46 // of your final executable, you should remove from the following
47 // the specific initialization routines you do not need.
48
49 CPocketPJDlg dlg;
50 m_pMainWnd = &dlg;
51 int nResponse = dlg.DoModal();
52 if (nResponse == IDOK)
53 {
54 // TODO: Place code here to handle when the dialog is
55 // dismissed with OK
56 }
57 else if (nResponse == IDCANCEL)
58 {
59 // TODO: Place code here to handle when the dialog is
60 // dismissed with Cancel
61 }
62
63 // Since the dialog has been closed, return FALSE so that we exit the
64 // application, rather than start the application's message pump.
65 return FALSE;
66}