Benny Prijono | 5d9c16f | 2008-02-22 23:38:47 +0000 | [diff] [blame] | 1 | // PocketPJ.cpp : Defines the class behaviors for the application. |
| 2 | // |
| 3 | |
| 4 | #include "stdafx.h" |
| 5 | #include "PocketPJ.h" |
| 6 | #include "PocketPJDlg.h" |
| 7 | |
| 8 | #ifdef _DEBUG |
| 9 | #define new DEBUG_NEW |
| 10 | #undef THIS_FILE |
| 11 | static char THIS_FILE[] = __FILE__; |
| 12 | #endif |
| 13 | |
| 14 | ///////////////////////////////////////////////////////////////////////////// |
| 15 | // CPocketPJApp |
| 16 | |
| 17 | BEGIN_MESSAGE_MAP(CPocketPJApp, CWinApp) |
| 18 | //{{AFX_MSG_MAP(CPocketPJApp) |
| 19 | // NOTE - the ClassWizard will add and remove mapping macros here. |
| 20 | // DO NOT EDIT what you see in these blocks of generated code! |
| 21 | //}}AFX_MSG_MAP |
| 22 | END_MESSAGE_MAP() |
| 23 | |
| 24 | ///////////////////////////////////////////////////////////////////////////// |
| 25 | // CPocketPJApp construction |
| 26 | |
| 27 | CPocketPJApp::CPocketPJApp() |
| 28 | : CWinApp() |
| 29 | { |
| 30 | // TODO: add construction code here, |
| 31 | // Place all significant initialization in InitInstance |
| 32 | } |
| 33 | |
| 34 | ///////////////////////////////////////////////////////////////////////////// |
| 35 | // The one and only CPocketPJApp object |
| 36 | |
| 37 | CPocketPJApp theApp; |
| 38 | |
| 39 | ///////////////////////////////////////////////////////////////////////////// |
| 40 | // CPocketPJApp initialization |
| 41 | |
| 42 | BOOL CPocketPJApp::InitInstance() |
| 43 | { |
| 44 | // Standard initialization |
| 45 | // If you are not using these features and wish to reduce the size |
| 46 | // of your final executable, you should remove from the following |
| 47 | // the specific initialization routines you do not need. |
| 48 | |
| 49 | CPocketPJDlg dlg; |
| 50 | m_pMainWnd = &dlg; |
| 51 | int nResponse = dlg.DoModal(); |
| 52 | if (nResponse == IDOK) |
| 53 | { |
| 54 | // TODO: Place code here to handle when the dialog is |
| 55 | // dismissed with OK |
| 56 | } |
| 57 | else if (nResponse == IDCANCEL) |
| 58 | { |
| 59 | // TODO: Place code here to handle when the dialog is |
| 60 | // dismissed with Cancel |
| 61 | } |
| 62 | |
| 63 | // Since the dialog has been closed, return FALSE so that we exit the |
| 64 | // application, rather than start the application's message pump. |
| 65 | return FALSE; |
| 66 | } |