blob: f9e83b34e5679bda9a07f7e81d010ffd93ede358 [file] [log] [blame]
/*
* Copyright (C) 2004-2021 Savoir-faire Linux Inc.
*
* Author: Philippe Gorley <philippe.gorley@savoirfairelinux.com>
* Author: Pierre Lespagnol <pierre.lespagnol@savoirfairelinux.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "libav_deps.h"
#include "media_codec.h"
#include <memory>
#include <string>
#include <vector>
#include <list>
extern "C" {
#include <libavutil/hwcontext.h>
}
namespace jami {
namespace video {
enum class DeviceState {
NOT_TESTED,
USABLE,
NOT_USABLE
};
/**
* @brief Provides an abstraction layer to the hardware acceleration APIs in FFmpeg.
*/
class HardwareAccel
{
public:
/**
* @brief Transfers hardware frame to main memory.
*
* Transfers a hardware decoded frame back to main memory. Should be called after
* the frame is decoded using avcodec_send_packet/avcodec_receive_frame.
*
* If @frame is software, this is a no-op.
*
* @param frame Refrerence to the decoded hardware frame.
* @param desiredFormat Software pixel format that the hardware outputs.
* @returns Software frame.
*/
static std::unique_ptr<VideoFrame> transferToMainMemory(const VideoFrame& frame,
AVPixelFormat desiredFormat);
/**
* @brief Constructs a HardwareAccel object
*
* Made public so std::unique_ptr can access it. Should not be called.
*/
HardwareAccel(AVCodecID id,
const std::string& name,
AVHWDeviceType hwType,
AVPixelFormat format,
AVPixelFormat swFormat,
CodecType type,
bool dynBitrate);
/**
* @brief Dereferences hardware contexts.
*/
~HardwareAccel();
/**
* @brief Codec that is being accelerated.
*/
AVCodecID getCodecId() const { return id_; };
/**
* @brief Name of the hardware layer/API being used.
*/
const std::string& getName() const { return name_; };
/**
* @brief Hardware format.
*/
AVPixelFormat getFormat() const { return format_; };
/**
* @brief Software format.
*
* For encoding it is the format expected by the hardware. For decoding
* it is the format output by the hardware.
*/
AVPixelFormat getSoftwareFormat() const { return swFormat_; }
/**
* @brief Gets the name of the codec.
*
* Decoding: avcodec_get_name(id_)
* Encoding: avcodec_get_name(id_) + '_' + name_
*/
std::string getCodecName() const;
/**
* @brief If hardware decoder can feed hardware encoder directly.
*
* Returns whether or not the decoder is linked to an encoder or vice-versa. Being linked
* means an encoder can directly use the decoder's hardware frame, without first
* transferring it to main memory.
*/
bool isLinked() const { return linked_; }
/**
* @brief Set some extra details in the codec context.
*
* Should be called after a successful
* setup (setupDecoder or setupEncoder).
* For decoding, sets the hw_device_ctx and get_format callback. If the decoder has
* a frames context, mark as linked.
* For encoding, sets hw_device_ctx and hw_frames_ctx, and may set some hardware
* codec options.
*/
void setDetails(AVCodecContext* codecCtx);
/**
* @brief Transfers a frame to/from the GPU memory.
*
* Transfers a hardware decoded frame back to main memory. Should be called after
* the frame is decoded using avcodec_send_packet/avcodec_receive_frame or before
* the frame is encoded using avcodec_send_frame/avcodec_receive_packet.
*
* @param frame Hardware frame when decoding, software frame when encoding.
* @returns Software frame when decoding, hardware frame when encoding.
*/
std::unique_ptr<VideoFrame> transfer(const VideoFrame& frame);
/**
* @brief Links this HardwareAccel's frames context with the passed in context.
*
* This serves to skip transferring a decoded frame back to main memory before encoding.
*/
bool linkHardware(AVBufferRef* framesCtx);
static std::list<HardwareAccel> getCompatibleAccel(AVCodecID id,
int width,
int height,
CodecType type);
int initAPI(bool linkable, AVBufferRef* framesCtx);
bool dynBitrate() { return dynBitrate_; }
private:
bool initDevice(const std::string& device);
bool initFrame();
AVCodecID id_ {AV_CODEC_ID_NONE};
std::string name_;
AVHWDeviceType hwType_ {AV_HWDEVICE_TYPE_NONE};
AVPixelFormat format_ {AV_PIX_FMT_NONE};
AVPixelFormat swFormat_ {AV_PIX_FMT_NONE};
CodecType type_ {CODEC_NONE};
bool linked_ {false};
int width_ {0};
int height_ {0};
bool dynBitrate_ {false};
AVBufferRef* deviceCtx_ {nullptr};
AVBufferRef* framesCtx_ {nullptr};
int init_device(const char* name, const char* device, int flags);
int init_device_type(std::string& dev);
std::list<std::pair<std::string, DeviceState>>* possible_devices_;
};
} // namespace video
} // namespace jami