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* GNU Common C++ 2: (commoncpp2). GNU Common C++ 2 Framework Documentation.
END-INFO-DIR-ENTRY
GNU Common C++ 2 is the second major release of a C++ framework
offering portable support for threading, sockets, file access, daemons,
persistence, serial I/O, XML parsing, and system services, initially
started by David Sugar and Daniel Silverstone.
Copyright (C) 1999, 2000, 2001, 2002 Open Source Telecom Corporation.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2 or
any later version published by the Free Software Foundation; with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
copy of the license is included in the section entitled "GNU Free
Documentation License".

File: commoncpp2.info, Node: Top, Next: Introduction, Up: (dir)
GNU Common C++ 2
****************
This document describes GNU Common C++ 2, the second major release of a
C++ framework offering portable support for threading, sockets, file
access, daemons, persistence, serial I/O, XML parsing, and system
services, initially started by David Sugar and Daniel Silverstone.
This is the edition 1.0pre0 of this manual and documents GNU Common
C++ 2 version 1.0.
* Menu:
* Introduction:: What GNU Common C++ and this manual are.
* Distribution:: How to get GNU Common C++.
* Framework Description:: GNU Common C++ classes.
* Extras:: GNU Common C++ extras.
* Serverlets:: GNU Common C++ serverlets.
* Compiler Options:: Compiler options to use with GNU Common C++.
* Automake Services:: GNU Common C++ automake services.
* Configuring Sources:: Configuring GNU Common C++ sources.
* Developer Documentation:: Information of interest for CC++ developers.
* Licenses:: Library and documentation licenses.
* Class and Data Type Index:: Index of Common C++ classes and data types.
* Method and Function Index:: Index of Common C++ methods and functions.
* Concept Index:: Index of concepts.

File: commoncpp2.info, Node: Introduction, Next: Distribution, Prev: Top, Up: Top
1 Introduction
**************
*PLEASE NOTE;* This is a preliminary version of this document.
Some information may not be complete or even somewhat obsolete;
bug reports, suggestions and contributions are welcome.
In writing this document I hope to better explain what the GNU Common
C++ library is about and how it may be used in developing your own C++
applications. This document is intended as an overview and unifying
document to support the already detailed class-by-class function
descriptions found and browsable in the "doc" subdirectory of the
Common C++ distribution.
GNU Common C++ offers a set of "portable" classes that can be used to
build highly portable applications in C++. In particular, Common C++
offers classes that abstract threading, sockets, synchronization, serial
I/O, "config" file parsing, class object persistence, shared object
module loading, daemon management, and optimized "block" and memory
mapped file I/O under a set of consistent classes that your application
can then be built from. The goal is to write your application to use
the portable abstract services and classes of the GNU Common C++
libraries rather than having to access low level system services
directly.
There is a large diversity of views in how one should code a C++
framework. Since a large number of older C++ compilers remain in
everyday use, I choose to use what I felt was an appropriate set of C++
language features and practices to provide the greatest compiler
compatibility and to generate the most optimized code for GNU Common
C++. To further reduce the overhead of writing GNU Common C++
applications, I have split the primary library image itself into
several different shared libraries. This allowed me to collect the
more obscure and less likely to be used features into separate
libraries which need never be loaded.
Finally, in designing GNU Common C++, I assume that class extension
(inheritance) is the primary vehicle for application development. The
GNU Common C++ framework, while offering many classes that are usable
directly, is designed for one to create applications by extending Common
C++ "base" classes into an application specific versions of said classes
as needed.

File: commoncpp2.info, Node: Distribution, Next: Framework Description, Prev: Introduction, Up: Top
2 Distribution
**************
This manual is licensed under the terms of the GNU Free Documentation
License, *Note GNU Free Documentation License::.
GNU Common C++ is free software (see
`http://www.gnu.org/philosophy/philosophy.html'). There are several
ways to get GNU Common C++, refer to `http://www.gnu.org' and
`http://www.gnu.org/software/commoncpp/'.
The GNU Common C++ framework is licensed under the terms of the GNU
General Public License, *Note GNU General Public License::, plus a
linking exception, *Note GNU Common C++ Linking Exception::, that
grants additional privileges. These privileges are similar to the terms
Guile is licensed under and constitute privileges similar to the LGPL.
David Sugar explains why these licensing terms were chosen for Common
C++ as follows:
The one problem I recall immediately with the LGPL as it applies to
C++ class frameworks is the way it defines and refers to "linking" vs
"derived works". In concept, a C++ header with inline members or
template is not "linked" in the same sense as one might presume the
meaning in traditional C library, and what does one make of a class
who's base class is defined in a header in a LGPL protected library?
Is creating a derived C++ class purely a linking operation or creating
a derived/composite work?
At the time it seemed simpler to take the language of the GPL and
provide an appropriate privileges to allow Common C++ to be used in
ways that achieve the same goals of the LGPL, but without using the
same choice of language for this that is found in the LGPL. We
actually looked at the Guile license, which also faced many of these
questions, and choose to use their methodology for creating a special
privilege in this regard. Of course, this was a number of years ago,
and the language of the LGPL (and GPL) has evolved over time to better
address the needs of object oriented frameworks. If the language of
the current LGPL were close enough to resolving these goals, I think we
would likely switch to it, as that would resolve some confusion over
the exact license status. I have found it simpler to explain it as a
LGPL-like license since we were trying for much the same effect within
the context of a C++ framework, and most people basically understand
what the LGPL is.

File: commoncpp2.info, Node: Framework Description, Next: Extras, Prev: Distribution, Up: Top
3 Framework Description
***********************
This chapter provides a description of the GNU Common C++ framework
main components.
* Menu:
* Overall Concepts:: Global GNU Common C++ Practices.
* Threading Concepts:: GNU Common C++ Threading Concepts.
* Synchronization:: GNU Common C++ Synchronization.
* Sockets:: GNU Common C++ Sockets.
* Serial I/O:: GNU Common C++ Serial I/O.
* Block I/O:: GNU Common C++ Block I/O.
* Daemons:: GNU Common C++ Daemon Support.
* Persistence:: GNU Common C++ Persistence.
* Configuration and Misc.:: GNU Common C++ Configuration and Other Things.
* Numbers and Dates:: GNU Common C++ Numbers and Dates Manipulation.
* URL Streams:: GNU Common C++ HTTP Support.
* XML Streams and RPC:: GNU Common C++ XML Streams and RPC.
* Exceptions:: GNU Common C++ Exception Model.
* Templates:: GNU Common C++ Template Subsystem

File: commoncpp2.info, Node: Overall Concepts, Next: Threading Concepts, Up: Framework Description
3.1 Overall Concepts
====================
Unless explicitly stated, all GNU Common C++ symbols are under the
`ost' namespace(1). Thus, when we refer to the Thread class, we
actually refer to ost::Thread.
The GNU Common C++ framework actually consists of two libraries:
`ccgnu2' and `ccext2'(2). The first includes core functionality that
other things commonly depend on, such as threading and synchronization.
That way, if you are building a tight application with a small
footprint, you can have it used the ccgnu2 shared image alone. On the
contrary, things that require or induce new library link requirements
are included in `ccext2'. Hence, for example, if you do not wish to
use XML parsing in your application, why create an unused library
dependency for libxml2? The idea being that one can, if one needs to,
use only "core" features found in ccgnu2 and then create very compact
executables with very few additional library dependencies.
---------- Footnotes ----------
(1) Provided the C++ compiler used to compile GNU Common C++
suupports namespaces, which is checked at configuration time.
(2) *Note Compiler Options::, for how to specify compiling and
linking options for these libraries. On Win32 systems, these libraries
are compiled as `ccgnu2.dll' and `ccext2.dll'

File: commoncpp2.info, Node: Threading Concepts, Next: Synchronization, Prev: Overall Concepts, Up: Framework Description
3.2 Threading Concepts
======================
Threading was the first part of GNU Common C++ I wrote, back when it
was still the APE library. My goal for GNU Common C++ threading has
been to make threading as natural and easy to use in C++ application
development as threading is in Java. With this said, one does not need
to use threading at all to take advantage of GNU Common C++. However,
all GNU Common C++ classes are designed at least to be
thread-aware/thread-safe as appropriate and necessary.
GNU Common C++ threading is currently built either from the Posix
"pthread" library or using the win32 SDK. In that the Posix "pthread"
draft has gone through many revisions, and many system implementations
are only marginally compliant, and even then usually in different ways,
I wrote a large series of autoconf macros found in ost_pthread.m4 which
handle the task of identifying which pthread features and capabilities
your target platform supports. In the process I learned much about
what autoconf can and cannot do for you.
Currently the GNU Portable Thread library (GNU pth) is not directly
supported in GNU Common C++. While GNU "Pth" doesn't offer direct
native threading support or benefit from SMP hardware, many of the
design advantages of threading can be gained from it's use, and the Pth
pthread "emulation" library should be usable with GNU Common C++. In
the future, GNU Common C++ will directly support Pth, as well as OS/2
and BeOS native threading API's.
GNU Common C++ itself defines a fairly "neutral" threading model that
is not tied to any specific API such as pthread, win32, etc. This
neutral thread model is contained in a series of classes which handle
threading and synchronization and which may be used together to build
reliable threaded applications.
GNU Common C++ defines application specific threads as objects which
are derived from the GNU Common C++ "Thread" base class. At minimum
the "run" method must be implemented, and this method essentially is
the "thread", for it is executed within the execution context of the
thread, and when the run method terminates the thread is assumed to
have terminated.
GNU Common C++ allows one to specify the running priority of a newly
created thread relative to the "parent" thread which is the thread that
is executing when the constructor is called. Since most newer C++
implementations do not allow one to call virtual constructors or virtual
methods from constructors, the thread must be "started" after the
constructor returns. This is done either by defining a "starting"
semaphore object that one or more newly created thread objects can wait
upon, or by invoking an explicit "Start" member function.
Threads can be "suspended" and "resumed". As this behavior is not
defined in the Posix "pthread" specification, it is often emulated
through signals. Typically SIGUSR1 will be used for this purpose in
GNU Common C++ applications, depending in the target platform. On
Linux, since threads are indeed processes, SIGSTOP and SIGCONT can be
used. On solaris, the Solaris thread library supports suspend and
resume directly.
Threads can be canceled. Not all platforms support the concept of
externally cancelable threads. On those platforms and API
implementations that do not, threads are typically canceled through the
action of a signal handler.
As noted earlier, threads are considered running until the "run"
method returns, or until a cancellation request is made. GNU Common
C++ threads can control how they respond to cancellation, using
setCancellation(). Cancellation requests can be ignored, set to occur
only when a cancellation "point" has been reached in the code, or occur
immediately. Threads can also exit by returning from run() or by
invoking the exit() method.
Generally it is a good practice to initialize any resources the
thread may require within the constructor of your derived thread class,
and to purge or restore any allocated resources in the destructor. In
most cases, the destructor will be executed after the thread has
terminated, and hence will execute within the context of the thread
that requested a join rather than in the context of the thread that is
being terminated. Most destructors in derived thread classes should
first call terminate() to make sure the thread has stopped running
before releasing resources.
A GNU Common C++ thread is normally canceled by deleting the thread
object. The process of deletion invokes the thread's destructor, and
the destructor will then perform a "join" against the thread using the
terminate() function. This behavior is not always desirable since the
thread may block itself from cancellation and block the current
"delete" operation from completing. One can alternately invoke
terminate() directly before deleting a thread object.
When a given GNU Common C++ thread exits on it's own through it's
run() method, a "final" method will be called. This Final method will
be called while the thread is "detached". If a thread object is
constructed through a "new" operator, it's final method can be used to
"self delete" when done, and allows an independent thread to construct
and remove itself autonomously.
A special global function, getThread(), is provided to identify the
thread object that represents the current execution context you are
running under. This is sometimes needed to deliver signals to the
correct thread. Since all thread manipulation should be done through
the GNU Common C++ (base) thread class itself, this provides the same
functionality as things like "pthread_self" for GNU Common C++.
GNU Common C++ threads are often aggregated into other classes to
provide services that are "managed" from or operate within the context
of a thread, even within the GNU Common C++ framework itself. A good
example of this is the TCPSession class, which essentially is a
combination of a TCP client connection and a separate thread the user
can define by deriving a class with a Run() method to handle the
connected service. This aggregation logically connects the successful
allocation of a given resource with the construction of a thread to
manage and perform operations for said resource.
Threads are also used in "service pools". In GNU Common C++, a
service pool is one or more threads that are used to manage a set of
resources. While GNU Common C++ does not provide a direct "pool"
class, it does provide a model for their implementation, usually by
constructing an array of thread "service" objects, each of which can
then be assigned the next new instance of a given resource in turn or
algorithmically.
Threads have signal handlers associated with them. Several signal
types are "predefined" and have special meaning. All signal handlers
are defined as virtual member functions of the Thread class which are
called when a specific signal is received for a given thread. The
"SIGPIPE" event is defined as a "onDisconnect" event since it's normally
associated with a socket disconnecting or broken fifo. The onHangup()
method is associated with the SIGHUP signal. All other signals are
handled through the more generic signal().
Incidently, unlike Posix, the win32 API has no concept of signals,
and certainly no means to define or deliver signals on a per-thread
basis. For this reason, no signal handling is supported or emulated in
the win32 implementation of GNU Common C++ at this time.
In addition to TCPStream, there is a TCPSession class which combines
a thread with a TCPStream object. The assumption made by TCPSession is
that one will service each TCP connection with a separate thread, and
this makes sense for systems where extended connections may be
maintained and complex protocols are being used over TCP.

File: commoncpp2.info, Node: Synchronization, Next: Sockets, Prev: Threading Concepts, Up: Framework Description
3.3 Synchronization
===================
Synchronization objects are needed when a single object can be
potentially manipulated by more than one thread (execution) context
concurrently. GNU Common C++ provides a number of specialized classes
and objects that can be used to synchronize threads.
One of the most basic GNU Common C++ synchronization object is the
Mutex class. A Mutex only allows one thread to continue execution at a
given time over a specific section of code. Mutex's have a enter and
leave method; only one thread can continue from the Enter until the
Leave is called. The next thread waiting can then get through.
Mutex's are also known as "CRITICAL SECTIONS" in win32-speak.
The GNU Common C++ mutex is presumed to support recursive locking.
This was deemed essential because a mutex might be used to block
individual file requests in say, a database, but the same mutex might
be needed to block a whole series of database updates that compose a
"transaction" for one thread to complete together without having to
write alternate non-locking member functions to invoke for each part of
a transaction.
Strangely enough, the original pthread draft standard does not
directly support recursive mutexes. In fact this is the most common
"NP" extension for most pthread implementations. GNU Common C++
emulates recursive mutex behavior when the target platform does not
directly support it.
In addition to the Mutex, GNU Common C++ supports a rwlock class
(ThreadLock). This implements the X/Open recommended "rwlock". On
systems which do not support rwlock's, the behavior is emulated with a
Mutex; however, the advantage of a rwlock over a mutex is then entirely
lost. There has been some suggested clever hacks for "emulating" the
behavior of a rwlock with a pair of mutexes and a semaphore, and one of
these will be adapted for GNU Common C++ in the future for platforms
that do not support rwlock's directly.
GNU Common C++ also supports "semaphores". Semaphores are typically
used as a counter for protecting or limiting concurrent access to a
given resource, such as to permitting at most "x" number of threads to
use resource "y", for example. Semaphore's are also convenient to use
as synchronization objects to rondevous and signal activity and/or post
pending service requests between one thread thread and another.
In addition to Semaphore objects, GNU Common C++ supports "Event"
objects. Event objects are triggered "events" which are used to notify
one thread of some event it is waiting for from another thread. These
event objects use a trigger/reset mechanism and are related to low
level conditional variables.
A special class, the ThreadKey, is used to hold state information
that must be unique for each thread of context. Finally, GNU Common C++
supports a thread-safe "AtomicCounter" class. This can often be used
for reference counting without having to protect the counter with a
separate Mutex counter. This lends to lighter-weight code.

File: commoncpp2.info, Node: Sockets, Next: Serial I/O, Prev: Synchronization, Up: Framework Description
3.4 Sockets
===========
GNU Common C++ provides a set of classes that wrap and define the
operation of network "sockets". Much like with Java, there are also a
related set of classes that are used to define and manipulate objects
which act as "hostname" and "network addresses" for socket connections.
The network name and address objects are all derived from a common
InetAddress base class. Specific classes, such as InetHostAddress,
InetMaskAddress, etc, are defined from InetAddress entirely so that the
manner a network address is being used can easily be documented and
understood from the code and to avoid common errors and accidental
misuse of the wrong address object. For example, a "connection" to
something that is declared as a "InetHostAddress" can be kept type-safe
from a "connection" accidently being made to something that was
declared a "BroadcastAddress".
The socket is itself defined in a single base class named, quite
unremarkably, "Socket". This base class is not directly used, but is
provided to offer properties common to other GNU Common C++ socket
classes, including the socket exception model and the ability to set
socket properties such as QoS, "sockopts" properties like Dont-Route
and Keep-Alive, etc.
The first usable socket class is the TCPStream. Since a TCP
connection is always a "streamed" virtual circuit with flow control,
the standard stream operators ("<<" and ">>") may be used with
TCPStream directly. TCPStream itself can be formed either by
connecting to a bound network address of a TCP server, or can be
created when "accepting" a network connection from a TCP server.
An implicit and unique TCPSocket object exists in GNU Common C++ to
represent a bound TCP socket acting as a "server" for receiving
connection requests. This class is not part of TCPStream because such
objects normally perform no physical I/O (read or write operations)
other than to specify a listen backlog queue and perform "accept"
operations for pending connections. The GNU Common C++ TCPSocket
offers a Peek method to examine where the next pending connection is
coming from, and a Reject method to flush the next request from the
queue without having to create a session.
The TCPSocket also supports a "onAccept" method which can be called
when a TCPStream related object is created from a TCPSocket. By
creating a TCPStream from a TCPSocket, an accept operation
automatically occurs, and the TCPSocket can then still reject the
client connection through the return status of it's OnAccept method.
In addition to connected TCP sessions, GNU Common C++ supports UDP
sockets and these also cover a range of functionality. Like a
TCPSocket, A UDPSocket can be created bound to a specific network
interface and/or port address, although this is not required. UDP
sockets also are usually either connected or otherwise "associated"
with a specific "peer" UDP socket. Since UDP sockets operate through
discreet packets, there are no streaming operators used with UDP
sockets.
In addition to the UDP "socket" class, there is a "UDPBroadcast"
class. The UDPBroadcast is a socket that is set to send messages to a
subnet as a whole rather than to an individual peer socket that it may
be associated with.
UDP sockets are often used for building "realtime" media streaming
protocols and full duplex messaging services. When used in this
manner, typically a pair of UDP sockets are used together; one socket
is used to send and the other to receive data with an associated pair
of UDP sockets on a "peer" host. This concept is represented through
the GNU Common C++ UDPDuplex object, which is a pair of sockets that
communicate with another UDPDuplex pair.
Finally, a special set of classes, "SocketPort" and "SocketService",
exist for building realtime streaming media servers on top of UDP and
TCP protocols. The "SocketPort" is used to hold a connected or
associated TCP or UDP socket which is being "streamed" and which offers
callback methods that are invoked from a "SocketService" thread.
SocketService's can be pooled into logical thread pools that can
service a group of SocketPorts. A millisecond accurate "timer" is
associated with each SocketPort and can be used to time synchronize
SocketPort I/O operations.

File: commoncpp2.info, Node: Serial I/O, Next: Block I/O, Prev: Sockets, Up: Framework Description
3.5 Serial I/O
==============
GNU Common C++ serial I/O classes are used to manage serial devices and
implement serial device protocols. From the point of view of GNU
Common C++, serial devices are supported by the underlying Posix
specified "termios" call interface.
The serial I/O base class is used to hold a descriptor to a serial
device and to provide an exception handling interface for all serial
I/O classes. The base class is also used to specify serial I/O
properties such as communication speed, flow control, data size, and
parity. The "Serial" base class is not itself directly used in
application development, however.
GNU Common C++ Serial I/O is itself divided into two conceptual
modes; frame oriented and line oriented I/O. Both frame and line
oriented I/O makes use of the ability of the underlying tty driver to
buffer data and return "ready" status from when select either a
specified number of bytes or newline record has been reached by
manipulating termios c_cc fields appropriately. This provides some
advantage in that a given thread servicing a serial port can block and
wait rather than have to continually poll or read each and every byte
as soon as it appears at the serial port.
The first application relevant serial I/O class is the TTYStream
class. TTYStream offers a linearly buffered "streaming" I/O session
with the serial device. Furthermore, traditional C++ "stream"
operators (<< and >>) may be used with the serial device. A more
"true" to ANSI C++ library format "ttystream" is also available, and
this supports an "open" method in which one can pass initial serial
device parameters immediately following the device name in a single
string, as in "/dev/tty3a:9600,7,e,1", as an example.
The TTYSession aggragates a TTYStream and a GNU Common C++ Thread
which is assumed to be the execution context that will be used to
perform actual I/O operations. This class is very anagolous to
TCPSession.
The TTYPort and TTYService classes are used to form thread-pool
serviced serial I/O protocol sets. These can be used when one has a
large number of serial devices to manage, and a single (or limited
number of) thread(s) can then be used to service the tty port objects
present. Each tty port supports a timer control and several virtual
methods that the service thread can call when events occur. This model
provides for "callback" event management, whereby the service thread
performs a "callback" into the port object when events occur. Specific
events supported include the expiration of a TTYPort timer, pending
input data waiting to be read, and "sighup" connection breaks.

File: commoncpp2.info, Node: Block I/O, Next: Daemons, Prev: Serial I/O, Up: Framework Description
3.6 Block I/O
=============
GNU Common C++ block I/O classes are meant to provide more convenient
file control for paged or random access files portably, and to answer
many issues that ANSI C++ leaves untouched in this area. A common base
class, RandomFile, is provided for setting descriptor attributes and
handling exceptions. From this, three kinds of random file access are
supported.
ThreadFile is meant for use by a threaded database server where
multiple threads may each perform semi-independent operations on a
given database table stored on disk. A special "fcb" structure is used
to hold file "state", and pread/pwrite is used whenever possible for
optimized I/O. On systems that do not offer pwread/pwrite, a Mutex
lock is used to protect concurrent lseek and read/write operations.
ThreadFile managed databases are assumed to be used only by the local
server and through a single file descriptor.
SharedFile is used when a database may be shared between multiple
processes. SharedFile automatically applies low level byte-range "file
locks", and provides an interface to fetch and release byte-range
locked portions of a file.
The MappedFile class provides a portable interface to memory mapped
file access. One can map and unmap portions of a file on demand, and
update changed memory pages mapped from files immediately through
sync().

File: commoncpp2.info, Node: Daemons, Next: Persistence, Prev: Block I/O, Up: Framework Description
3.7 Daemons
===========
Daemon support consists of two GNU Common C++ features. The first is
the "pdetach" function. This function provides a simple and portable
means to fork/detach a process into a daemon. In addition, the "slog"
object is provided.
"slog" is an object which behaves very similar to the Standard C++
"clog". The key difference is that the "slog" object sends it's output
to the system logging daemon (typically syslogd) rather than through
stderr. "slog" can be streamed with the << operator just like "clog".
"slog" can also accept arguments to specify logging severity level, etc.

File: commoncpp2.info, Node: Persistence, Next: Configuration and Misc., Prev: Daemons, Up: Framework Description
3.8 Persistence
===============
The GNU Common C++ Persistence library was designed with one thought
foremost - namely that large interlinked structures should be easily
serializable. The current implementation is _not_ endian safe, and so,
whilst it should in theory be placed in the "Extras" section, the
codebase itself is considered stable enough to be part of the main
distribution.
The Persistence library classes are designed to provide a quick and
easy way to make your data structures serializable. The only way of
doing this safely is to inherit your classes from the provided class
Persistence::BaseObject. The macros "IMPLEMENT_PERSISTENCE" and
"DECLARE_PERSISTENCE" provide all the function prototypes and
implementation details you may require to get your code off the ground.

File: commoncpp2.info, Node: Configuration and Misc., Next: Numbers and Dates, Prev: Persistence, Up: Framework Description
3.9 Configuration and Misc.
===========================
There are a number of odd and specialized utility classes found in
Common C++. The most common of these is the "MemPager" class. This is
basically a class to enable page-grouped "cumulative" memory
allocation; all accumulated allocations are dropped during the
destructor. This class has found it's way in a lot of other utility
classes in GNU Common C++.
The most useful of the misc. classes is the Keydata class. This
class is used to load and then hold "keyword = value" pairs parsed from
a text based "config" file that has been divided into "[sections]".
Keydata can also load a table of "initialization" values for keyword
pairs that were not found in the external file.
One typically derives an application specific keydata class to load a
specific portion of a known config file and initialize it's values.
One can then declare a global instance of these objects and have
configuration data initialized automatically as the executable is
loaded.
Hence, if I have a "[paths]" section in a "/etc/server.conf" file, I
might define something like:
class KeyPaths : public Keydata
{
public:
KeyPaths() : Keydata("/server/paths")
{
static KEYDEF *defvalues = {
{"datafiles", "/var/server"},
{NULL, NULL}};
// override with [paths] from "~/.serverrc" if avail.
Load("~server/paths");
Load(defvalues);
}
};
KeyPaths keypaths;

File: commoncpp2.info, Node: Numbers and Dates, Next: URL Streams, Prev: Configuration and Misc., Up: Framework Description
3.10 Numbers and Dates
======================
_TODO._ This section will explain the number manipulation classes
(`Number' and `ZNumber', as well as the data related classes (`Date'
and `DateNumber').

File: commoncpp2.info, Node: URL Streams, Next: XML Streams and RPC, Prev: Numbers and Dates, Up: Framework Description
3.11 URL Streams
================
_TODO._ This section will explain the URLStream class, as well as the
following URL related functions:
`URLStream'
`urlDecode'
`urlEncode'
`b64Decode'
`b64Encode'
In the meantime you can have a look at the `urlfetch.cpp' demo,
which is a good example of use of URLStream to retrieve documents from
URLs.

File: commoncpp2.info, Node: XML Streams and RPC, Next: Exceptions, Prev: URL Streams, Up: Framework Description
3.12 XML Streams and RPC
========================
_TODO._ This section will explain the XML streams parsing (`XMLStream'
class) and XML RPC (`XMLRPC' class) facilities of Common C++. In the
meantime, you can have a look at the `xmlfetch.cpp' demo, which defines
a basic XML parser for URL streams.

File: commoncpp2.info, Node: Exceptions, Next: Templates, Prev: XML Streams and RPC, Up: Framework Description
3.13 Exceptions
===============
_TODO._ This section will explain the exception model of Common C++,
based on the `Exception' class, derived from std::exception.
Other exception classes that will be commented are: `IOException',
`SockException', `DirException', `DSOException', `FIFOException',
`PipeException', `FileException', `FTPException', `SerException',
`ThrException' and `PersistException'. In the meantime you can have a
look at the exception class hierarchy on the reference manual.

File: commoncpp2.info, Node: Templates, Prev: Exceptions, Up: Framework Description
3.14 Templates
==============
_TODO._ This section will explain the template subsistem of Common C++.

File: commoncpp2.info, Node: Extras, Next: Serverlets, Prev: Framework Description, Up: Top
4 Extras
********
_TODO: this is rather outdated._
At the time of the release of GNU Common C++ 1.0, it was deemed that
several class libraries either were incomplete or still experimental,
and the 1.0 designation seemed very inappropriate for these libraries.
I also wanted to have a mechanism to later add new GNU Common C++ class
libraries without having to disrupt or add experimental code into the
main GNU Common C++ release.
To resolve this issue, a second package has been created, and is
named GNU "GNU Common C++ Extras". The extras package simply holds
class frameworks that are still not considered "mature" or
"recommended". This package can be downloaded, compiled, and
installed, after GNU Common C++ itself. Many of the class libraries
appearing in the extras package are likely to appear in GNU Common C++
proper at some future date, and should be considered usable in their
current form. They are made available both to support continued
development of GNU Common C++ proper and because, while not yet mature,
they are considered "useful" in some manner.
The initial GNU Common C++ "extras" package consisted of two
libraries; Common C++ "scripting" and "math". The scripting library
(-lccscript) is the GNU Bayonne scripting engine which is used as a
near-realtime event driven embedded scripting engine for "callback"
driven state-event server applications. The Bayonne scripting engine
directly uses C++ inheritance to extend the Bayonne dialect for
application specific features and is used as a core technology in the
GNU Bayonne, DBS, and Meridian telephony servers and as part of the a
free home automation project. There has been some discussion about
folding the GNU Bayonne scripting concepts around a more conventional
scripting language, and so this package currently remains in "extras"
rather than part of GNU Common C++ itself.
The other package found in the initial "extras" distribution is the
Common C++ math libraries. These are still at a VERY early stage of
development, and may well be depreciated if another suitable free C++
math/numerical analysis package comes along.

File: commoncpp2.info, Node: Serverlets, Next: Compiler Options, Prev: Extras, Up: Top
5 Serverlets
************
Serverlets are a concept popularized with Java and web servers. There
is a broad abstract architectural concept of serverlets or plugins that
one also finds in my GNU Common C++ projects, though they are not
directly defined as part of GNU Common C++ itself.
A GNU Common C++ "serverlet" comes about in a Common C++ server
project, such as the Bayonne telephony server, where one wishes to
define functionality for alternate hardware or API's in alternated
shared object files that are selected at runtime, or to add "plugins"
to enhance functionality. A serverlet is defined in this sense as a
"DSO" loaded "-module" object file which is linked at runtime against a
server process that exports it's base classes using "-export-dynamic".
The "server" image then acts as a carrier for the runtime module's base
functionality.
Modules, or "serverlets", defined in this way do not need to be
compiled with position independent code. The module is only used with
a specific server image and so the runtime address is only resolved
once rather than at different load addresses for different arbitrary
processes.
I recommend that GNU Common C++ based "servers" which publish and
export base classes in this manner for plugins should also have a
server specific "include" file which can be installed in the cc++
include directory.

File: commoncpp2.info, Node: Compiler Options, Next: Automake Services, Prev: Serverlets, Up: Top
6 Compiler Options
******************
GNU Common C++ does a few things special with automake and autoconf.
When the Common C++ library is built, it saves a number of compiler
options that can be retrieved by an application being configured to use
GNU Common C++. These options can be retrieved from the standard output
of the `ccgnu2-config' script, which is installed in the machine
binaries path.
This is done to assure the same compiler options are used to build
your application that were in effect when GNU Common C++ itself was
built. Since linkage information is also saved in this manner, this
means your application's "configure" script does not have to go through
the entire process of testing for libraries or GNU Common C++ related
compiler options all over again. Finally, GNU Common C++ saves it's
own generated `config.h' file in `cc++/config.h'(1).
`ccgnu2-config' has the following options (which are shown if you
type `ccgnu2-config --help'):
Usage: ccgnu2-config [OPTIONS]
Options:
[--prefix]
[--version]
[--flags]
[--libs]
[--gnulibs]
[--iolibs]
[--extlibs]
[--stdlibs]
[--includes]
For a basic usage of Common C++, you just need the options given by
the following command: `ccgnu2-config --flags --stdlibs', whose output
should be something like this:
foo@bar:~/$ ccgnu2-config --flags --stdlibs
-I/usr/local/include/cc++2 -I/usr/local/include -D_GNU_SOURCE
-L/usr/local/lib -lccext2 -lccgnu2 -lxml2 -lz -ldl -pthread
Note that this is just an example, the concrete output on your system
will probably differ. The first output line (corresponding to
`--flags') tells what directories must be added to the compiler include
path, as well as global symbol definitions (`_GNU_SOURCE') needed to
compile with Common C++. The second output line (corresponding to
`--stdlibs') gives the linker options, both additional library path and
libraries that must be linked. `ccgnu2' and `ccext2' are the two
libraries Common C++ currently consists of. The other libraries shown
in the example are dependencies of Common C++.
The list shown below tells what information is given by each of the
options that can be specified to `ccgnu2-config'. It also specifies
what would be the output corresponding to the example given before.
`--prefix'
Common C++ Installation path prefix. For example, `/usr/local'.
`--version'
Common C++ version. For example, `1.0.0'.
`--flags'
C++ preprocessor flags. For example, `-I/usr/local/include/cc++2
-I/usr/local/include -D_GNU_SOURCE'.
`--libs'
C++ linker options for the main Common C++ library (`ccgnu2'). For
example, `-L/usr/local/lib -lccgnu2 -ldl -pthread'.
`--gnulibs'
C++ linker options for the main Common C++ library (`ccgnu2'). For
example, `-L/usr/local/lib -lccgnu2 -ldl -pthread'.
`--iolibs'
C++ linker options for the input/output Common C++ library
(`ccgnu2'). For example, `-L/usr/local/lib -lccgnu2 -ldl -pthread'.
`--extlibs'
C++ linker options for the Common C++ "extension" library
(`ccext2'). For exmple, `-lccext2 -lxml2 -lz'.
`--stdlibs'
C++ linker options for the whole Common C++ (`ccgnu2' and
`ccext2'). For example, `-L/usr/local/lib -lccext2 -lccgnu2 -lxml2
-lz -ldl -pthread'.
`--includes'
Common C++ specific include path. For example,
`/usr/local/include/cc++2'.
---------- Footnotes ----------
(1) On Win32 systems, a specific `config.h' located under the
win32/cc++/ directory is used and installed.

File: commoncpp2.info, Node: Automake Services, Next: Configuring Sources, Prev: Compiler Options, Up: Top
7 Automake Services
*******************
If you are using automake, you can add the `ost_check2.m4' macros to
your projects autoconf "m4" directory and use several CCXX2_ macros for
your convenience. A "minimal" `configure.in' or `configure.ac' can be
constructed as:
AC_INIT(something...)
AC_PROG_CXX
AC_PROG_CXXCPP
AM_PROG_LIBTOOL
AM_INIT_AUTOMAKE(....)
AM_CONFIG_HEADER(my-local-config.h)
OST_CCXX2_VERSION(1.0.0)
Where `1.0.0' means configure will check for GNU Common C++ 2 1.0.0
or later. These are the macros currently provided:
`OST_CCXX2_VERSION([MINIMUM-VERSION[,ACTION-IF-FOUND[,ACTION-IF-NOT-FOUND]]])'
Test for usable version of CommonC++.
`OST_CCXX2_XML([ACTION-IF-TRUE[,ACTION-IF-FALSE]])'
Test whether the CommonC++ library was compiled with XML parsing
support.
`OST_CCXX2_HOARD'
Will test for and, if found, add the SMP optimized Hoard memory
allocator to your application link LIBS.
`OST_CCXX2_FOX'
Test for the FOX toolkit.

File: commoncpp2.info, Node: Configuring Sources, Next: Developer Documentation, Prev: Automake Services, Up: Top
8 Configuring Sources
*********************
When building GNU Common C++ on platforms that support the use of
configure, the following specific configuration options are provided:
`--with-pthread[=lib]'
using specified pthread library
`--with-linuxthreads'
use linux kernel mode library
`--without-xml'
Disable xml support
`--with-ftp'
Enable ftp support
`--with-memaudit'
Enable memory auditing
`--with-stlport[=dir]'
using SGI portable C++ stream library,ie: /usr/local, not all
include directory
`--enable-debug'
compile for debugging
`--enable-profiling'
compile for profiling

File: commoncpp2.info, Node: Developer Documentation, Next: Licenses, Prev: Configuring Sources, Up: Top
9 Developer Documentation
*************************
This chapter contains information of interest for developers of
components for the GNU Common C++ framework.
* Menu:
* Coding Style:: How a CommonC++ 2 source file should be written.
* Porting:: Common porting related problems and practices.

File: commoncpp2.info, Node: Coding Style, Next: Porting, Up: Developer Documentation
9.1 Coding Style
================
How a CommonC++ 2 source file should be written.
* Menu:
* Naming Convention:: Overall GNU Common C++ naming conventions.
* Class Encapsulation:: Class interface design guidelines.

File: commoncpp2.info, Node: Naming Convention, Next: Class Encapsulation, Up: Coding Style
9.1.1 Naming Convention
-----------------------
* *Classes and structs*. Begin with uppercase with word parts
capitalized (ThisIsAClass)
* *Method (function member, also static member)*. Begin with
lowercase with word parts capitalized (setSomething, send). If a
member variable is set, a `setXxxx' style name should be used, and
if a member variable is fetched, a `getXxxx' style name should be
used. Sometimes things might both set and perform an action, like
`setError' in place of `Error' in the older release, in which
case, set should still be used as the prefix. Function to handle
some event (such as data arrival) should begin with `on' (ex:
`onInput')
* *Data member*. Begin with lowercase with word parts capitalized
(`currentThread') private member can begin with underscore (_).
* *Global function*. Begin with lowercase with word parts
capitalized (`getThread').
* *Enumeration type*. Begin with uppercase with word parts
capitalized (`Error').
* *Enumeration item*. Begin with lowercase with word parts
capitalized (`errSuccess'). First word should refer to
enumeration type (`errFailure', cancelImmediate). For error enum
we use the prefix `err' (everyone should understand the meaning).
* *Member data types*. Sometimes a class might use internal member
data types or structs. These should be written using `class'
rather than struct wherever possible and treated as inner
`classes'. Hence, they would be capitalized in the same
conventions of a class.

File: commoncpp2.info, Node: Class Encapsulation, Prev: Naming Convention, Up: Coding Style
9.1.2 Class Encapsulation
-------------------------
* *Friend functions*. To clean up the namespace we are looking to
eliminate _friend functions_ that exist in the default or ost
namespace and we are suggesting that in many cases static member
functions should be used in place of friend functions unless the
friend function is actually used in multiple classes.
A typical example of this is found in things like `getXXX', which
might be a friend function for finding a specific named instance of
`XXX' thru a self organized link list contained in `XXX'. Rather,
it is suggested for this to use a static member something like
`XXX::find'.
* *Scope of view and inheritance*. In many cases we combine and mix
classes directly in GNU Common C++ (multiple inheritence). Hence,
classes have to be well designed for this possibility. Ideally
things that should not be exposed to derived classes should be
made private so that clashes mixing similar classes with common
named members do not need to occur.
* *Access to member properties*. A well formed GNU Common C++ class
need not expose more than is nessisary for it's practical and
effective use in derived classes or thru proper public methods.
Ideally set and get members should be used to manipulate internal
member variables thru public interfaces rather than exposing
property values directly thru public declarations. These set and
get methods should use appropriate valid range and error checking
logic.
Member properties can often be made visible protected to optimize
the code of derived classes, and care then needs to be taken when
creating derived classes to make sure they do have reasonable
error checking when needed.
* *Constructors and destructors*. It is very common in GNU Common
C++ for the constructor to create or obtain a resource that
remains in scope as long as the object does, and is then releas\ed
in the destructor when the object falls out of scope. Things like
Mutexes, Threads and Semaphores and such very much behave this way.

File: commoncpp2.info, Node: Porting, Prev: Coding Style, Up: Developer Documentation
9.2 Porting
===========
Only for no-remake same problem :).
* FreeBSD: assuming having thread A and B. If A call pthread_join on
B and B call pthread_detach and then exit thread A hang.
* Solaris: On multiple inheriting from streambuf and iostream
together streambuf should inherited first (and initialized too).
* Win32/MSVC6: if you use CC++ DLL library you MUST use C++ DLL
library. `iostream' use a pointer to object. This object pointer
can be different from library static linked and dinamically
linked, so iostream see distinct object, causing strange exception
and crashes.
* GCC: including declaration for polimorphic class cause link to
typeinfo, but typeinfos are defined only in module with classes
constructors Include only needed header (this problem disappear
with optimization).

File: commoncpp2.info, Node: Licenses, Next: Class and Data Type Index, Prev: Developer Documentation, Up: Top
Appendix A Licenses
*******************
* Menu:
* GNU Free Documentation License:: License for this document.
* GNU General Public License:: License for the library.
* GNU Common C++ Linking Exception:: Library linking exception.

File: commoncpp2.info, Node: GNU Free Documentation License, Next: GNU General Public License, Up: Licenses
A.1 GNU Free Documentation License
==================================
Version 1.2, November 2002
Copyright (C) 2000,2001,2002 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
0. PREAMBLE
The purpose of this License is to make a manual, textbook, or other
functional and useful document "free" in the sense of freedom: to
assure everyone the effective freedom to copy and redistribute it,
with or without modifying it, either commercially or
noncommercially. Secondarily, this License preserves for the
author and publisher a way to get credit for their work, while not
being considered responsible for modifications made by others.
This License is a kind of "copyleft", which means that derivative
works of the document must themselves be free in the same sense.
It complements the GNU General Public License, which is a copyleft
license designed for free software.
We have designed this License in order to use it for manuals for
free software, because free software needs free documentation: a
free program should come with manuals providing the same freedoms
that the software does. But this License is not limited to
software manuals; it can be used for any textual work, regardless
of subject matter or whether it is published as a printed book.
We recommend this License principally for works whose purpose is
instruction or reference.
1. APPLICABILITY AND DEFINITIONS
This License applies to any manual or other work, in any medium,
that contains a notice placed by the copyright holder saying it
can be distributed under the terms of this License. Such a notice
grants a world-wide, royalty-free license, unlimited in duration,
to use that work under the conditions stated herein. The
"Document", below, refers to any such manual or work. Any member
of the public is a licensee, and is addressed as "you". You
accept the license if you copy, modify or distribute the work in a
way requiring permission under copyright law.
A "Modified Version" of the Document means any work containing the
Document or a portion of it, either copied verbatim, or with
modifications and/or translated into another language.
A "Secondary Section" is a named appendix or a front-matter section
of the Document that deals exclusively with the relationship of the
publishers or authors of the Document to the Document's overall
subject (or to related matters) and contains nothing that could
fall directly within that overall subject. (Thus, if the Document
is in part a textbook of mathematics, a Secondary Section may not
explain any mathematics.) The relationship could be a matter of
historical connection with the subject or with related matters, or
of legal, commercial, philosophical, ethical or political position
regarding them.
The "Invariant Sections" are certain Secondary Sections whose
titles are designated, as being those of Invariant Sections, in
the notice that says that the Document is released under this
License. If a section does not fit the above definition of
Secondary then it is not allowed to be designated as Invariant.
The Document may contain zero Invariant Sections. If the Document
does not identify any Invariant Sections then there are none.
The "Cover Texts" are certain short passages of text that are
listed, as Front-Cover Texts or Back-Cover Texts, in the notice
that says that the Document is released under this License. A
Front-Cover Text may be at most 5 words, and a Back-Cover Text may
be at most 25 words.
A "Transparent" copy of the Document means a machine-readable copy,
represented in a format whose specification is available to the
general public, that is suitable for revising the document
straightforwardly with generic text editors or (for images
composed of pixels) generic paint programs or (for drawings) some
widely available drawing editor, and that is suitable for input to
text formatters or for automatic translation to a variety of
formats suitable for input to text formatters. A copy made in an
otherwise Transparent file format whose markup, or absence of
markup, has been arranged to thwart or discourage subsequent
modification by readers is not Transparent. An image format is
not Transparent if used for any substantial amount of text. A
copy that is not "Transparent" is called "Opaque".
Examples of suitable formats for Transparent copies include plain
ASCII without markup, Texinfo input format, LaTeX input format,
SGML or XML using a publicly available DTD, and
standard-conforming simple HTML, PostScript or PDF designed for
human modification. Examples of transparent image formats include
PNG, XCF and JPG. Opaque formats include proprietary formats that
can be read and edited only by proprietary word processors, SGML or
XML for which the DTD and/or processing tools are not generally
available, and the machine-generated HTML, PostScript or PDF
produced by some word processors for output purposes only.
The "Title Page" means, for a printed book, the title page itself,
plus such following pages as are needed to hold, legibly, the
material this License requires to appear in the title page. For
works in formats which do not have any title page as such, "Title
Page" means the text near the most prominent appearance of the
work's title, preceding the beginning of the body of the text.
A section "Entitled XYZ" means a named subunit of the Document
whose title either is precisely XYZ or contains XYZ in parentheses
following text that translates XYZ in another language. (Here XYZ
stands for a specific section name mentioned below, such as
"Acknowledgements", "Dedications", "Endorsements", or "History".)
To "Preserve the Title" of such a section when you modify the
Document means that it remains a section "Entitled XYZ" according
to this definition.
The Document may include Warranty Disclaimers next to the notice
which states that this License applies to the Document. These
Warranty Disclaimers are considered to be included by reference in
this License, but only as regards disclaiming warranties: any other
implication that these Warranty Disclaimers may have is void and
has no effect on the meaning of this License.
2. VERBATIM COPYING
You may copy and distribute the Document in any medium, either
commercially or noncommercially, provided that this License, the
copyright notices, and the license notice saying this License
applies to the Document are reproduced in all copies, and that you
add no other conditions whatsoever to those of this License. You
may not use technical measures to obstruct or control the reading
or further copying of the copies you make or distribute. However,
you may accept compensation in exchange for copies. If you
distribute a large enough number of copies you must also follow
the conditions in section 3.
You may also lend copies, under the same conditions stated above,
and you may publicly display copies.
3. COPYING IN QUANTITY
If you publish printed copies (or copies in media that commonly
have printed covers) of the Document, numbering more than 100, and
the Document's license notice requires Cover Texts, you must
enclose the copies in covers that carry, clearly and legibly, all
these Cover Texts: Front-Cover Texts on the front cover, and
Back-Cover Texts on the back cover. Both covers must also clearly
and legibly identify you as the publisher of these copies. The
front cover must present the full title with all words of the
title equally prominent and visible. You may add other material
on the covers in addition. Copying with changes limited to the
covers, as long as they preserve the title of the Document and
satisfy these conditions, can be treated as verbatim copying in
other respects.
If the required texts for either cover are too voluminous to fit
legibly, you should put the first ones listed (as many as fit
reasonably) on the actual cover, and continue the rest onto
adjacent pages.
If you publish or distribute Opaque copies of the Document
numbering more than 100, you must either include a
machine-readable Transparent copy along with each Opaque copy, or
state in or with each Opaque copy a computer-network location from
which the general network-using public has access to download
using public-standard network protocols a complete Transparent
copy of the Document, free of added material. If you use the
latter option, you must take reasonably prudent steps, when you
begin distribution of Opaque copies in quantity, to ensure that
this Transparent copy will remain thus accessible at the stated
location until at least one year after the last time you
distribute an Opaque copy (directly or through your agents or
retailers) of that edition to the public.
It is requested, but not required, that you contact the authors of
the Document well before redistributing any large number of
copies, to give them a chance to provide you with an updated
version of the Document.
4. MODIFICATIONS
You may copy and distribute a Modified Version of the Document
under the conditions of sections 2 and 3 above, provided that you
release the Modified Version under precisely this License, with
the Modified Version filling the role of the Document, thus
licensing distribution and modification of the Modified Version to
whoever possesses a copy of it. In addition, you must do these
things in the Modified Version:
A. Use in the Title Page (and on the covers, if any) a title
distinct from that of the Document, and from those of
previous versions (which should, if there were any, be listed
in the History section of the Document). You may use the
same title as a previous version if the original publisher of
that version gives permission.
B. List on the Title Page, as authors, one or more persons or
entities responsible for authorship of the modifications in
the Modified Version, together with at least five of the
principal authors of the Document (all of its principal
authors, if it has fewer than five), unless they release you
from this requirement.
C. State on the Title page the name of the publisher of the
Modified Version, as the publisher.
D. Preserve all the copyright notices of the Document.
E. Add an appropriate copyright notice for your modifications
adjacent to the other copyright notices.
F. Include, immediately after the copyright notices, a license
notice giving the public permission to use the Modified
Version under the terms of this License, in the form shown in
the Addendum below.
G. Preserve in that license notice the full lists of Invariant
Sections and required Cover Texts given in the Document's
license notice.
H. Include an unaltered copy of this License.
I. Preserve the section Entitled "History", Preserve its Title,
and add to it an item stating at least the title, year, new
authors, and publisher of the Modified Version as given on
the Title Page. If there is no section Entitled "History" in
the Document, create one stating the title, year, authors,
and publisher of the Document as given on its Title Page,
then add an item describing the Modified Version as stated in
the previous sentence.
J. Preserve the network location, if any, given in the Document
for public access to a Transparent copy of the Document, and
likewise the network locations given in the Document for
previous versions it was based on. These may be placed in
the "History" section. You may omit a network location for a
work that was published at least four years before the
Document itself, or if the original publisher of the version
it refers to gives permission.
K. For any section Entitled "Acknowledgements" or "Dedications",
Preserve the Title of the section, and preserve in the
section all the substance and tone of each of the contributor
acknowledgements and/or dedications given therein.
L. Preserve all the Invariant Sections of the Document,
unaltered in their text and in their titles. Section numbers
or the equivalent are not considered part of the section
titles.
M. Delete any section Entitled "Endorsements". Such a section
may not be included in the Modified Version.
N. Do not retitle any existing section to be Entitled
"Endorsements" or to conflict in title with any Invariant
Section.
O. Preserve any Warranty Disclaimers.
If the Modified Version includes new front-matter sections or
appendices that qualify as Secondary Sections and contain no
material copied from the Document, you may at your option
designate some or all of these sections as invariant. To do this,
add their titles to the list of Invariant Sections in the Modified
Version's license notice. These titles must be distinct from any
other section titles.
You may add a section Entitled "Endorsements", provided it contains
nothing but endorsements of your Modified Version by various
parties--for example, statements of peer review or that the text
has been approved by an organization as the authoritative
definition of a standard.
You may add a passage of up to five words as a Front-Cover Text,
and a passage of up to 25 words as a Back-Cover Text, to the end
of the list of Cover Texts in the Modified Version. Only one
passage of Front-Cover Text and one of Back-Cover Text may be
added by (or through arrangements made by) any one entity. If the
Document already includes a cover text for the same cover,
previously added by you or by arrangement made by the same entity
you are acting on behalf of, you may not add another; but you may
replace the old one, on explicit permission from the previous
publisher that added the old one.
The author(s) and publisher(s) of the Document do not by this
License give permission to use their names for publicity for or to
assert or imply endorsement of any Modified Version.
5. COMBINING DOCUMENTS
You may combine the Document with other documents released under
this License, under the terms defined in section 4 above for
modified versions, provided that you include in the combination
all of the Invariant Sections of all of the original documents,
unmodified, and list them all as Invariant Sections of your
combined work in its license notice, and that you preserve all
their Warranty Disclaimers.
The combined work need only contain one copy of this License, and
multiple identical Invariant Sections may be replaced with a single
copy. If there are multiple Invariant Sections with the same name
but different contents, make the title of each such section unique
by adding at the end of it, in parentheses, the name of the
original author or publisher of that section if known, or else a
unique number. Make the same adjustment to the section titles in
the list of Invariant Sections in the license notice of the
combined work.
In the combination, you must combine any sections Entitled
"History" in the various original documents, forming one section
Entitled "History"; likewise combine any sections Entitled
"Acknowledgements", and any sections Entitled "Dedications". You
must delete all sections Entitled "Endorsements."
6. COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other
documents released under this License, and replace the individual
copies of this License in the various documents with a single copy
that is included in the collection, provided that you follow the
rules of this License for verbatim copying of each of the
documents in all other respects.
You may extract a single document from such a collection, and
distribute it individually under this License, provided you insert
a copy of this License into the extracted document, and follow
this License in all other respects regarding verbatim copying of
that document.
7. AGGREGATION WITH INDEPENDENT WORKS
A compilation of the Document or its derivatives with other
separate and independent documents or works, in or on a volume of
a storage or distribution medium, is called an "aggregate" if the
copyright resulting from the compilation is not used to limit the
legal rights of the compilation's users beyond what the individual
works permit. When the Document is included an aggregate, this
License does not apply to the other works in the aggregate which
are not themselves derivative works of the Document.
If the Cover Text requirement of section 3 is applicable to these
copies of the Document, then if the Document is less than one half
of the entire aggregate, the Document's Cover Texts may be placed
on covers that bracket the Document within the aggregate, or the
electronic equivalent of covers if the Document is in electronic
form. Otherwise they must appear on printed covers that bracket
the whole aggregate.
8. TRANSLATION
Translation is considered a kind of modification, so you may
distribute translations of the Document under the terms of section
4. Replacing Invariant Sections with translations requires special
permission from their copyright holders, but you may include
translations of some or all Invariant Sections in addition to the
original versions of these Invariant Sections. You may include a
translation of this License, and all the license notices in the
Document, and any Warrany Disclaimers, provided that you also
include the original English version of this License and the
original versions of those notices and disclaimers. In case of a
disagreement between the translation and the original version of
this License or a notice or disclaimer, the original version will
prevail.
If a section in the Document is Entitled "Acknowledgements",
"Dedications", or "History", the requirement (section 4) to
Preserve its Title (section 1) will typically require changing the
actual title.
9. TERMINATION
You may not copy, modify, sublicense, or distribute the Document
except as expressly provided for under this License. Any other
attempt to copy, modify, sublicense or distribute the Document is
void, and will automatically terminate your rights under this
License. However, parties who have received copies, or rights,
from you under this License will not have their licenses
terminated so long as such parties remain in full compliance.
10. FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised versions of
the GNU Free Documentation License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns. See
`http://www.gnu.org/copyleft/'.
Each version of the License is given a distinguishing version
number. If the Document specifies that a particular numbered
version of this License "or any later version" applies to it, you
have the option of following the terms and conditions either of
that specified version or of any later version that has been
published (not as a draft) by the Free Software Foundation. If
the Document does not specify a version number of this License,
you may choose any version ever published (not as a draft) by the
Free Software Foundation.
A.1.1 ADDENDUM: How to use this License for your documents
----------------------------------------------------------
To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and license
notices just after the title page:
Copyright (C) YEAR YOUR NAME.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled ``GNU
Free Documentation License''.
If you have Invariant Sections, Front-Cover Texts and Back-Cover
Texts, replace the "with...Texts." line with this:
with the Invariant Sections being LIST THEIR TITLES, with
the Front-Cover Texts being LIST, and with the Back-Cover Texts
being LIST.
If you have Invariant Sections without Cover Texts, or some other
combination of the three, merge those two alternatives to suit the
situation.
If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of
free software license, such as the GNU General Public License, to
permit their use in free software.

File: commoncpp2.info, Node: GNU General Public License, Next: GNU Common C++ Linking Exception, Prev: GNU Free Documentation License, Up: Licenses
A.2 GNU GENERAL PUBLIC LICENSE
==============================
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
A.2.1 Preamble
--------------
The licenses for most software are designed to take away your freedom
to share and change it. By contrast, the GNU General Public License is
intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it in
new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software,
and (2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a
notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program",
below, refers to any such program or work, and a "work based on
the Program" means either the Program or any derivative work under
copyright law: that is to say, a work containing the Program or a
portion of it, either verbatim or with modifications and/or
translated into another language. (Hereinafter, translation is
included without limitation in the term "modification".) Each
licensee is addressed as "you".
Activities other than copying, distribution and modification are
not covered by this License; they are outside its scope. The act
of running the Program is not restricted, and the output from the
Program is covered only if its contents constitute a work based on
the Program (independent of having been made by running the
Program). Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any
warranty; and give any other recipients of the Program a copy of
this License along with the Program.
You may charge a fee for the physical act of transferring a copy,
and you may at your option offer warranty protection in exchange
for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a. You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b. You must cause any work that you distribute or publish, that
in whole or in part contains or is derived from the Program
or any part thereof, to be licensed as a whole at no charge
to all third parties under the terms of this License.
c. If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display
an announcement including an appropriate copyright notice and
a notice that there is no warranty (or else, saying that you
provide a warranty) and that users may redistribute the
program under these conditions, and telling the user how to
view a copy of this License. (Exception: if the Program
itself is interactive but does not normally print such an
announcement, your work based on the Program is not required
to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the
Program, and can be reasonably considered independent and separate
works in themselves, then this License, and its terms, do not
apply to those sections when you distribute them as separate
works. But when you distribute the same sections as part of a
whole which is a work based on the Program, the distribution of
the whole must be on the terms of this License, whose permissions
for other licensees extend to the entire whole, and thus to each
and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or
contest your rights to work written entirely by you; rather, the
intent is to exercise the right to control the distribution of
derivative or collective works based on the Program.
In addition, mere aggregation of another work not based on the
Program with the Program (or with a work based on the Program) on
a volume of a storage or distribution medium does not bring the
other work under the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms
of Sections 1 and 2 above provided that you also do one of the
following:
a. Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of
Sections 1 and 2 above on a medium customarily used for
software interchange; or,
b. Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a
medium customarily used for software interchange; or,
c. Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with
such an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete
source code means all the source code for all modules it contains,
plus any associated interface definition files, plus the scripts
used to control compilation and installation of the executable.
However, as a special exception, the source code distributed need
not include anything that is normally distributed (in either
source or binary form) with the major components (compiler,
kernel, and so on) of the operating system on which the executable
runs, unless that component itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this
License. However, parties who have received copies, or rights,
from you under this License will not have their licenses
terminated so long as such parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify
or distribute the Program or its derivative works. These actions
are prohibited by law if you do not accept this License.
Therefore, by modifying or distributing the Program (or any work
based on the Program), you indicate your acceptance of this
License to do so, and all its terms and conditions for copying,
distributing or modifying the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program
subject to these terms and conditions. You may not impose any
further restrictions on the recipients' exercise of the rights
granted herein. You are not responsible for enforcing compliance
by third parties to this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent
issues), conditions are imposed on you (whether by court order,
agreement or otherwise) that contradict the conditions of this
License, they do not excuse you from the conditions of this
License. If you cannot distribute so as to satisfy simultaneously
your obligations under this License and any other pertinent
obligations, then as a consequence you may not distribute the
Program at all. For example, if a patent license would not permit
royalty-free redistribution of the Program by all those who
receive copies directly or indirectly through you, then the only
way you could satisfy both it and this License would be to refrain
entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable
under any particular circumstance, the balance of the section is
intended to apply and the section as a whole is intended to apply
in other circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of
any such claims; this section has the sole purpose of protecting
the integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is
willing to distribute software through any other system and a
licensee cannot impose that choice.
This section is intended to make thoroughly clear what is believed
to be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces,
the original copyright holder who places the Program under this
License may add an explicit geographical distribution limitation
excluding those countries, so that distribution is permitted only
in or among countries not thus excluded. In such case, this
License incorporates the limitation as if written in the body of
this License.
9. The Free Software Foundation may publish revised and/or new
versions of the General Public License from time to time. Such
new versions will be similar in spirit to the present version, but
may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies a version number of this License which applies
to it and "any later version", you have the option of following
the terms and conditions either of that version or of any later
version published by the Free Software Foundation. If the Program
does not specify a version number of this License, you may choose
any version ever published by the Free Software Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the
author to ask for permission. For software which is copyrighted
by the Free Software Foundation, write to the Free Software
Foundation; we sometimes make exceptions for this. Our decision
will be guided by the two goals of preserving the free status of
all derivatives of our free software and of promoting the sharing
and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT
NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE
QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY
SERVICING, REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY
MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE
LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU
OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY
OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
A.2.2 Appendix: How to Apply These Terms to Your New Programs
-------------------------------------------------------------
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
ONE LINE TO GIVE THE PROGRAM'S NAME AND A BRIEF IDEA OF WHAT IT DOES.
Copyright (C) YYYY NAME OF AUTHOR
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Also add information on how to contact you by electronic and paper
mail.
If the program is interactive, make it output a short notice like
this when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19YY NAME OF AUTHOR
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the
appropriate parts of the General Public License. Of course, the
commands you use may be called something other than `show w' and `show
c'; they could even be mouse-clicks or menu items--whatever suits your
program.
You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the program,
if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
SIGNATURE OF TY COON, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your
program into proprietary programs. If your program is a subroutine
library, you may consider it more useful to permit linking proprietary
applications with the library. If this is what you want to do, use the
GNU Library General Public License instead of this License.

File: commoncpp2.info, Node: GNU Common C++ Linking Exception, Prev: GNU General Public License, Up: Licenses
A.3 GNU Common C++ Linking Exception
====================================
As a special exception to the GNU General Public License, permission is
granted for additional uses of the text contained in its release of
Common C++.
The exception is that, if you link the Common C++ library with other
files to produce an executable, this does not by itself cause the
resulting executable to be covered by the GNU General Public License.
Your use of that executable is in no way restricted on account of
linking the Common C++ library code into it.
This exception does not however invalidate any other reasons why the
executable file might be covered by the GNU General Public License.
This exception applies only to the code released under the name
Common C++. If you copy code from other releases into a copy of Common
C++, as the General Public License permits, the exception does not
apply to the code that you add in this way. To avoid misleading anyone
as to the status of such modified files, you must delete this exception
notice from them.
If you write modifications of your own for Common C++, it is your
choice whether to permit this exception to apply to your modifications.
If you do not wish that, delete this exception notice.

File: commoncpp2.info, Node: Class and Data Type Index, Next: Method and Function Index, Prev: Licenses, Up: Top
Class and Data Type Index
*************************
�[index�]
* Menu:
* AtomicCounter: Synchronization. (line 54)
* BroadcastAddress: Sockets. (line 11)
* cistring: Templates. (line 6)
* Counter: Templates. (line 6)
* cstring: Templates. (line 6)
* Date: Numbers and Dates. (line 6)
* DateNumber: Numbers and Dates. (line 6)
* DirException: Exceptions. (line 9)
* DSOException: Exceptions. (line 9)
* Event: Synchronization. (line 48)
* Exception: Exceptions. (line 6)
* FIFOException: Exceptions. (line 9)
* FileException: Exceptions. (line 9)
* FTPException: Exceptions. (line 9)
* InetAddress: Sockets. (line 11)
* InetHostAddress: Sockets. (line 11)
* InetMaskAddress: Sockets. (line 11)
* IOException: Exceptions. (line 9)
* Keydata: Configuration and Misc..
(line 13)
* keyMap]: Templates. (line 6)
* MappedFile: Block I/O. (line 27)
* MemPager: Configuration and Misc..
(line 6)
* Mutex: Synchronization. (line 11)
* Number: Numbers and Dates. (line 6)
* objCounter: Templates. (line 6)
* objList: Templates. (line 6)
* objMap: Templates. (line 6)
* objSync: Templates. (line 6)
* Persistence::BaseObject: Persistence. (line 13)
* PersistException: Exceptions. (line 9)
* PipeException: Exceptions. (line 9)
* Pointer: Templates. (line 6)
* RandomFile: Block I/O. (line 6)
* Semaphore: Synchronization. (line 41)
* SerException: Exceptions. (line 9)
* SharedFile: Block I/O. (line 22)
* Slog: Daemons. (line 11)
* Socket: Sockets. (line 21)
* SocketPort: Sockets. (line 73)
* SocketService: Sockets. (line 73)
* SockException: Exceptions. (line 9)
* std::exception: Exceptions. (line 6)
* TCPSession: Threading Concepts. (line 138)
* TCPStream <1>: Sockets. (line 28)
* TCPStream: Threading Concepts. (line 138)
* Thread: Threading Concepts. (line 37)
* ThreadFile: Block I/O. (line 13)
* ThreadKey: Synchronization. (line 54)
* ThreadLock: Synchronization. (line 32)
* ThrException: Exceptions. (line 9)
* TTYPort: Serial I/O. (line 42)
* TTYService: Serial I/O. (line 42)
* TTYSession: Serial I/O. (line 37)
* ttystream: Serial I/O. (line 28)
* TTYStream: Serial I/O. (line 28)
* UDPBroadcast: Sockets. (line 60)
* UDPDuplex: Sockets. (line 65)
* UDPSocket: Sockets. (line 51)
* URLStream: URL Streams. (line 6)
* XMLRPC: XML Streams and RPC. (line 6)
* XMLStream: XML Streams and RPC. (line 6)
* ZNumber: Numbers and Dates. (line 6)

File: commoncpp2.info, Node: Method and Function Index, Next: Concept Index, Prev: Class and Data Type Index, Up: Top
Method and Function Index
*************************
�[index�]
* Menu:
* abs: Templates. (line 6)
* b64Decode: URL Streams. (line 15)
* b64Encode: URL Streams. (line 17)
* DECLARE_PERSISTENCE: Persistence. (line 13)
* getThread: Threading Concepts. (line 99)
* IMPLEMENT_PERSISTENCE: Persistence. (line 13)
* MappedFile::sync: Block I/O. (line 27)
* operator new: Threading Concepts. (line 92)
* pdetach: Daemons. (line 6)
* pwread: Block I/O. (line 13)
* pwwrite: Block I/O. (line 13)
* Slog::operator<<: Daemons. (line 11)
* TCPSocket::onAccept: Sockets. (line 45)
* TCPStream::operator<<: Sockets. (line 28)
* TCPStream::operator>>: Sockets. (line 28)
* Thread::exit: Threading Concepts. (line 66)
* Thread::final: Threading Concepts. (line 92)
* Thread::onDisconnect: Threading Concepts. (line 124)
* Thread::onHangup: Threading Concepts. (line 124)
* Thread::run: Threading Concepts. (line 37)
* Thread::setCancellation: Threading Concepts. (line 66)
* Thread::signal: Threading Concepts. (line 124)
* Thread::terminate: Threading Concepts. (line 74)
* TTYStream::operator<<: Serial I/O. (line 28)
* TTYStream::operator>>: Serial I/O. (line 28)
* urlDecode: URL Streams. (line 11)
* urlEncode: URL Streams. (line 13)
* URLStream: URL Streams. (line 9)

File: commoncpp2.info, Node: Concept Index, Prev: Method and Function Index, Up: Top
Concept Index
*************
�[index�]
* Menu:
* APE: Threading Concepts. (line 6)
* autoconf <1>: Compiler Options. (line 6)
* autoconf: Threading Concepts. (line 14)
* automake: Compiler Options. (line 6)
* automake macros: Automake Services. (line 6)
* automake services: Automake Services. (line 6)
* Automake Services: Automake Services. (line 6)
* Block I/O: Block I/O. (line 6)
* cancelable threads: Threading Concepts. (line 61)
* cancellation: Threading Concepts. (line 66)
* cancellation point: Threading Concepts. (line 66)
* ccgnu2-config: Compiler Options. (line 6)
* Class Encapsulation: Class Encapsulation. (line 6)
* clog: Daemons. (line 11)
* Coding Style: Coding Style. (line 6)
* Compiler Options: Compiler Options. (line 6)
* config.h: Compiler Options. (line 6)
* configuration: Compiler Options. (line 6)
* Configuration and Misc.: Configuration and Misc..
(line 6)
* configure.ac: Automake Services. (line 6)
* configure.in: Automake Services. (line 6)
* Configuring Sources: Configuring Sources. (line 6)
* Daemons: Daemons. (line 6)
* detached thread: Threading Concepts. (line 92)
* Developer Documentation: Developer Documentation.
(line 6)
* distribution: Distribution. (line 6)
* DLL: Porting. (line 14)
* Dont-Route: Sockets. (line 21)
* Exceptions: Exceptions. (line 6)
* execution context: Threading Concepts. (line 37)
* Extras: Extras. (line 6)
* FDL, GNU Free Documentation License: GNU Free Documentation License.
(line 6)
* Framework Description: Framework Description.
(line 6)
* free software: Distribution. (line 6)
* FreeBSD: Porting. (line 8)
* GCC: Porting. (line 20)
* GNU Common C++ Linking Exception: GNU Common C++ Linking Exception.
(line 6)
* GNU FDL: Distribution. (line 6)
* GNU GPL: Distribution. (line 6)
* GNU pth: Threading Concepts. (line 23)
* Introduction: Introduction. (line 6)
* Java sockets: Sockets. (line 6)
* Java threading: Threading Concepts. (line 6)
* Keep-Alive: Sockets. (line 21)
* linking exception: Distribution. (line 6)
* linux threads: Threading Concepts. (line 53)
* MSVC: Porting. (line 14)
* namespace: Overall Concepts. (line 6)
* Naming Convention: Naming Convention. (line 6)
* Numbers and Dates: Numbers and Dates. (line 6)
* ost: Overall Concepts. (line 6)
* ost namespace: Overall Concepts. (line 6)
* OST_CCXX2_FOX: Automake Services. (line 33)
* OST_CCXX2_HOARD: Automake Services. (line 29)
* OST_CCXX2_VERSION: Automake Services. (line 22)
* OST_CCXX2_XML: Automake Services. (line 25)
* ost_commoncxx.m4: Automake Services. (line 6)
* ost_pthread.m4: Threading Concepts. (line 14)
* Overall Concepts: Overall Concepts. (line 6)
* Persistence: Persistence. (line 6)
* philosophy: Distribution. (line 6)
* Porting: Porting. (line 6)
* priority: Threading Concepts. (line 44)
* pth: Threading Concepts. (line 23)
* pthread: Threading Concepts. (line 14)
* pthread_join: Porting. (line 8)
* pthread_self: Threading Concepts. (line 99)
* QoS: Sockets. (line 21)
* reference counting: Synchronization. (line 54)
* reference manual: Introduction. (line 10)
* resumed: Threading Concepts. (line 53)
* Serial I/O: Serial I/O. (line 6)
* Serverlets: Serverlets. (line 6)
* SIGCONT: Threading Concepts. (line 53)
* SIGHUP: Threading Concepts. (line 124)
* SIGPIPE: Threading Concepts. (line 124)
* SIGSTOP: Threading Concepts. (line 53)
* SIGUSR1: Threading Concepts. (line 53)
* slog: Daemons. (line 6)
* Sockets: Sockets. (line 6)
* sockopt: Sockets. (line 21)
* Solaris: Porting. (line 11)
* solaris threads: Threading Concepts. (line 53)
* suspended: Threading Concepts. (line 53)
* Synchronization: Synchronization. (line 6)
* TCPSocket: Sockets. (line 35)
* Templates: Templates. (line 6)
* termination: Threading Concepts. (line 37)
* thread destruction: Threading Concepts. (line 74)
* thread initialization: Threading Concepts. (line 74)
* thread join: Threading Concepts. (line 84)
* thread priority: Threading Concepts. (line 44)
* thread termination: Threading Concepts. (line 37)
* threading: Threading Concepts. (line 6)
* Threading Concepts: Threading Concepts. (line 6)
* threading model: Threading Concepts. (line 31)
* URL related functions: URL Streams. (line 6)
* URL Streams: URL Streams. (line 6)
* Win32: Porting. (line 14)
* XML Streams and RPC: XML Streams and RPC. (line 6)

Tag Table:
Node: Top1002
Node: Introduction2369
Node: Distribution4700
Node: Framework Description7103
Node: Overall Concepts8272
Ref: Overall Concepts-Footnote-19367
Ref: Overall Concepts-Footnote-29494
Node: Threading Concepts9678
Node: Synchronization17623
Node: Sockets20766
Node: Serial I/O25171
Node: Block I/O27927
Node: Daemons29404
Node: Persistence30124
Node: Configuration and Misc.31042
Node: Numbers and Dates32767
Node: URL Streams33100
Node: XML Streams and RPC33576
Node: Exceptions33996
Node: Templates34614
Node: Extras34808
Node: Serverlets37045
Node: Compiler Options38506
Ref: Compiler Options-Footnote-142147
Node: Automake Services42258
Node: Configuring Sources43393
Node: Developer Documentation44150
Node: Coding Style44589
Node: Naming Convention44910
Node: Class Encapsulation46616
Node: Porting48896
Node: Licenses49848
Node: GNU Free Documentation License50234
Node: GNU General Public License72666
Node: GNU Common C++ Linking Exception91941
Node: Class and Data Type Index93312
Node: Method and Function Index98165
Node: Concept Index100409

End Tag Table