commit | e7e01ba5f7eafc4058b3950cb4d6367f176f9c79 | [log] [tgz] |
---|---|---|
author | Alexandre Lision <alexandre.lision@savoirfairelinux.com> | Mon Mar 30 13:30:51 2015 -0400 |
committer | Alexandre Lision <alexandre.lision@savoirfairelinux.com> | Mon Mar 30 14:04:47 2015 -0400 |
tree | 6000c033f30f508983c918e51c28110904a9b1be | |
parent | 0a22c8fd4af6ffa2f205d23782c95a45f45823b5 [diff] |
packaging: create valid bundle and dmg We use BundleUtilities to fix embedded deps, and CPack to create the DragNDrop final .dmg Refs #69161 Change-Id: I082f94b7cbf8a42e74bd3d61abf56c631a78acb9
Ring Mac OSX
This is the official Mac port of Ring.
mkdir build && cd build
export CMAKE_PREFIX_PATH=<dir_to_qt5>
Now generate an Xcode project with CMake: 4. cmake ../ -DCMAKE_INSTALL_PREFIX=<libringclient_install_path> -G Xcode 5. open Ring.xcodeproj/ 6. Build and run it from Xcode. You can also generate the final Ring.app bundle.
You can also build it from the command line:
For now, the build type of the client is "Debug" by default, however it is useful to also have the debug symbols of libRingClient. To do this, specify this when compiling libRingClient with '-DCMAKE_BUILD_TYPE=Debug' in the cmake options.