Benny Prijono | 5d9c16f | 2008-02-22 23:38:47 +0000 | [diff] [blame] | 1 | ======================================================================== |
| 2 | Microsoft Foundation Class Library for Windows CE: PocketPJ |
| 3 | ======================================================================== |
| 4 | |
| 5 | |
| 6 | AppWizard has created this PocketPJ application for you. This application |
| 7 | not only demonstrates the basics of using the Microsoft Foundation classes |
| 8 | but is also a starting point for writing your application. |
| 9 | |
| 10 | This file contains a summary of what you will find in each of the files that |
| 11 | make up your PocketPJ application. |
| 12 | |
| 13 | PocketPJ.h |
| 14 | This is the main header file for the application. It includes other |
| 15 | project specific headers (including Resource.h) and declares the |
| 16 | CPocketPJApp application class. |
| 17 | |
| 18 | PocketPJ.cpp |
| 19 | This is the main application source file that contains the application |
| 20 | class CPocketPJApp. |
| 21 | |
| 22 | PocketPJ.rc |
| 23 | This is a listing of all of the Microsoft Windows CE resources that the |
| 24 | program uses. It includes the icons, bitmaps, and cursors that are stored |
| 25 | in the RES subdirectory. This file can be directly edited in Microsoft |
| 26 | eMbedded Visual C++. |
| 27 | |
| 28 | res\PocketPJ.ico |
| 29 | This is an icon file, which is used as the application's icon. This |
| 30 | icon is included by the main resource file PocketPJ.rc. |
| 31 | |
| 32 | res\PocketPJ.rc2 |
| 33 | This file contains resources that are not edited by Microsoft |
| 34 | eMbedded Visual C++. You should place all resources not |
| 35 | editable by the resource editor in this file. |
| 36 | |
| 37 | PocketPJ.vcc |
| 38 | This file contains information used by ClassWizard to edit existing |
| 39 | classes or add new classes. ClassWizard also uses this file to store |
| 40 | information needed to create and edit message maps and dialog data |
| 41 | maps and to create prototype member functions. |
| 42 | |
| 43 | ///////////////////////////////////////////////////////////////////////////// |
| 44 | |
| 45 | AppWizard creates one dialog class: |
| 46 | |
| 47 | PocketPJDlg.h, PocketPJDlg.cpp - the dialog |
| 48 | These files contain your CPocketPJDlg class. This class defines |
| 49 | the behavior of your application's main dialog. The dialog's |
| 50 | template is in PocketPJ.rc, which can be edited in Microsoft |
| 51 | Developer Studio. |
| 52 | |
| 53 | |
| 54 | |
| 55 | ///////////////////////////////////////////////////////////////////////////// |
| 56 | Other standard files: |
| 57 | |
| 58 | StdAfx.h, StdAfx.cpp |
| 59 | These files are used to build a precompiled header (PCH) file |
| 60 | named PocketPJ.pch and a precompiled types file named StdAfx.obj. |
| 61 | |
| 62 | Resource.h |
| 63 | This is the standard header file, which defines new resource IDs. |
| 64 | Microsoft eMbedded Visual C++ reads and updates this file. |
| 65 | |
| 66 | ///////////////////////////////////////////////////////////////////////////// |
| 67 | Other notes: |
| 68 | |
| 69 | AppWizard uses "TODO:" to indicate parts of the source code you |
| 70 | should add to or customize. |
| 71 | |
| 72 | If your application uses MFC in a shared DLL, and your application is |
| 73 | in a language other than the operating system's current language, you |
| 74 | will need to copy the corresponding localized resources MFCWCXXX.DLL from |
| 75 | the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, |
| 76 | and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. |
| 77 | For example, MFCWCDEU.DLL contains resources translated to German.) If you |
| 78 | don't do this, some of the UI elements of your application will remain in the |
| 79 | language of the operating system. |
| 80 | |
| 81 | ///////////////////////////////////////////////////////////////////////////// |