| ======================================================================== |
| Microsoft Foundation Class Library for Windows CE: PocketPJ |
| ======================================================================== |
| |
| |
| AppWizard has created this PocketPJ application for you. This application |
| not only demonstrates the basics of using the Microsoft Foundation classes |
| but is also a starting point for writing your application. |
| |
| This file contains a summary of what you will find in each of the files that |
| make up your PocketPJ application. |
| |
| PocketPJ.h |
| This is the main header file for the application. It includes other |
| project specific headers (including Resource.h) and declares the |
| CPocketPJApp application class. |
| |
| PocketPJ.cpp |
| This is the main application source file that contains the application |
| class CPocketPJApp. |
| |
| PocketPJ.rc |
| This is a listing of all of the Microsoft Windows CE resources that the |
| program uses. It includes the icons, bitmaps, and cursors that are stored |
| in the RES subdirectory. This file can be directly edited in Microsoft |
| eMbedded Visual C++. |
| |
| res\PocketPJ.ico |
| This is an icon file, which is used as the application's icon. This |
| icon is included by the main resource file PocketPJ.rc. |
| |
| res\PocketPJ.rc2 |
| This file contains resources that are not edited by Microsoft |
| eMbedded Visual C++. You should place all resources not |
| editable by the resource editor in this file. |
| |
| PocketPJ.vcc |
| This file contains information used by ClassWizard to edit existing |
| classes or add new classes. ClassWizard also uses this file to store |
| information needed to create and edit message maps and dialog data |
| maps and to create prototype member functions. |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| AppWizard creates one dialog class: |
| |
| PocketPJDlg.h, PocketPJDlg.cpp - the dialog |
| These files contain your CPocketPJDlg class. This class defines |
| the behavior of your application's main dialog. The dialog's |
| template is in PocketPJ.rc, which can be edited in Microsoft |
| Developer Studio. |
| |
| |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| Other standard files: |
| |
| StdAfx.h, StdAfx.cpp |
| These files are used to build a precompiled header (PCH) file |
| named PocketPJ.pch and a precompiled types file named StdAfx.obj. |
| |
| Resource.h |
| This is the standard header file, which defines new resource IDs. |
| Microsoft eMbedded Visual C++ reads and updates this file. |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| Other notes: |
| |
| AppWizard uses "TODO:" to indicate parts of the source code you |
| should add to or customize. |
| |
| If your application uses MFC in a shared DLL, and your application is |
| in a language other than the operating system's current language, you |
| will need to copy the corresponding localized resources MFCWCXXX.DLL from |
| the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, |
| and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. |
| For example, MFCWCDEU.DLL contains resources translated to German.) If you |
| don't do this, some of the UI elements of your application will remain in the |
| language of the operating system. |
| |
| ///////////////////////////////////////////////////////////////////////////// |