message/call views: ui overhaul
This patch:
- implements QWebEngineView as the view for interactions
- reorganizes the main widget's layout in order to share views
between in-call and out-of-call messaging views
- fixes behavioral bugs and crashes
- cannot be built with the mingw compiler due to lack of support for
QWebEngine, and must be built natively with msvc and includes some
build script modifications
- should be thought of as a new client
Change-Id: I59d8c68dc8384e85fb006f30d8313482c00d6c85
diff --git a/animationhelpers.cpp b/animationhelpers.cpp
new file mode 100644
index 0000000..c2abd8d
--- /dev/null
+++ b/animationhelpers.cpp
@@ -0,0 +1,130 @@
+/***************************************************************************
+ * Copyright (C) 2018 by Savoir-faire Linux *
+ * Author: Andreas Traczyk <andreas.traczyk@savoirfairelinux.com> *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program. If not, see <http://www.gnu.org/licenses/>. *
+ **************************************************************************/
+
+#include "animationhelpers.h"
+
+#include "ui_animatedoverlay.h"
+
+#include <QTimer>
+#include <QtMath>
+
+OpacityAnimation::OpacityAnimation(QWidget* target, QObject* parent)
+ : QObject(parent),
+ target_(target),
+ timer_(nullptr),
+ frameTime_((1.0 / 24.0) * 1000),
+ startValue_(0.0),
+ endValue_(1.0),
+ t_(0),
+ value_(0),
+ duration_(1000)
+{
+ timer_ = new QTimer(this);
+ connect(timer_, SIGNAL(timeout()), this, SLOT(updateAnimation()));
+
+ effect_ = new QGraphicsOpacityEffect(this);
+ effect_->setOpacity(startValue_);
+
+ target_->setGraphicsEffect(effect_);
+ target_->setAutoFillBackground(true);
+}
+
+OpacityAnimation::~OpacityAnimation()
+{
+}
+
+void
+OpacityAnimation::setFPS(const int& fps)
+{
+ frameTime_ = (1.0 / static_cast<double>(fps)) * 1000;
+}
+
+void
+OpacityAnimation::setFrameTime(const int& milliseconds)
+{
+ frameTime_ = milliseconds;
+}
+
+void
+OpacityAnimation::setDuration(const int& milliseconds)
+{
+ duration_ = milliseconds;
+}
+
+void
+OpacityAnimation::setStartValue(const double& value)
+{
+ startValue_ = value;
+ effect_->setOpacity(startValue_);
+}
+
+void
+OpacityAnimation::setEndValue(const double& value)
+{
+ endValue_ = value;
+}
+
+void
+OpacityAnimation::start()
+{
+ timer_->start(frameTime_);
+}
+
+void
+OpacityAnimation::stop()
+{
+ timer_->stop();
+}
+
+void
+OpacityAnimation::updateAnimation()
+{
+ double d = (startValue_ + endValue_) * 0.5;
+ double a = abs(startValue_ - endValue_) * 0.5;
+
+ t_ += frameTime_;
+ value_ = a * sin(2 * M_PI * t_ * duration_ * .000001) + d;
+ effect_->setOpacity(value_);
+ target_->update();
+}
+
+AnimatedOverlay::AnimatedOverlay(QColor color, QWidget* parent) :
+ QWidget(parent),
+ ui(new Ui::AnimatedOverlay)
+{
+ ui->setupUi(this);
+ ui->backgroundLabel->setAutoFillBackground(true);
+ auto values = QString("%1,%2,%3,255")
+ .arg(color.red())
+ .arg(color.green())
+ .arg(color.blue());
+ ui->backgroundLabel->setStyleSheet("background-color: rgba(" + values + ");");
+
+ oa_ = new OpacityAnimation(this, this);
+ oa_->setFPS(16);
+ oa_->setDuration(1000);
+ oa_->setStartValue(0.0);
+ oa_->setEndValue(0.25);
+ oa_->start();
+}
+
+AnimatedOverlay::~AnimatedOverlay()
+{
+ disconnect(this);
+ delete ui;
+}