blob: 38a22fdbd9f49ee3e6961c44868358f8409b1ae0 [file] [log] [blame]
/*
* Copyright (C) 2020 by Savoir-faire Linux
* Author: Mingrui Zhang <mingrui.zhang@savoirfairelinux.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/*
* Global screen rubber band window component, object variable for creation.
*/
var screenRubberBandWindowComponent
var screenRubberBandWindowObject
function createScreenRubberBandWindowObject(parent, screenNumber) {
if (screenRubberBandWindowObject)
return
screenRubberBandWindowComponent = Qt.createComponent(
"../components/ScreenRubberBand.qml")
if (screenRubberBandWindowComponent.status === Component.Ready)
finishCreation(parent, screenNumber)
else if (screenRubberBandWindowComponent.status === Component.Error)
console.log("Error loading component:",
screenRubberBandWindowComponent.errorString())
}
function finishCreation(parent, screenNumber) {
screenRubberBandWindowObject = screenRubberBandWindowComponent.createObject(
parent)
if (screenRubberBandWindowObject === null) {
/*
* Error Handling.
*/
console.log("Error creating screen rubber band object")
}
screenRubberBandWindowObject.screenNumber = screenNumber
screenRubberBandWindowObject.screen = Qt.application.screens[screenNumber]
/*
* Signal connection.
*/
screenRubberBandWindowObject.onClosing.connect(
destoryScreenRubberBandWindow)
}
function showScreenRubberBandWindow() {
screenRubberBandWindowObject.showFullScreen()
}
/*
* Destroy and reset screenRubberBandWindowObject when window is closed.
*/
function destoryScreenRubberBandWindow() {
if (!screenRubberBandWindowObject)
return
screenRubberBandWindowObject.destroy()
screenRubberBandWindowObject = false
}
function connectOnClosingEvent(func) {
if (screenRubberBandWindowObject)
screenRubberBandWindowObject.onClosing.connect(func)
}