commit | 54b0fae58f8da8b488394603784a32a69b92e574 | [log] [tgz] |
---|---|---|
author | Alexandre Lision <alexandre.lision@savoirfairelinux.com> | Tue Aug 04 15:19:01 2015 -0400 |
committer | Alexandre Lision <alexandre.lision@savoirfairelinux.com> | Tue Aug 04 15:19:01 2015 -0400 |
tree | adb149fefea4326ffbad7ec85af25eb1dec0d493 | |
parent | ae840f2bcb4868d3fc7f44034de52ce435030d03 [diff] |
leak: manually delete c++ pointers ARC does not take in charge C++ pointers Issue: #78372 Change-Id: Ia62d70073e541c0979ef556d8adb3686cfec799e
Ring Mac OSX
This is the official Mac port of Ring.
Ring can ship with the Sparkle framework to allow automatic app updates. This can be disabled for your custom build by specifying -DENABLE_SPARKLE=false in the cmake phase.
mkdir build && cd build
export CMAKE_PREFIX_PATH=<dir_to_qt5>
Now generate an Xcode project with CMake: 3. cmake ../ -DCMAKE_INSTALL_PREFIX=<libringclient_install_path> -G Xcode 4. open Ring.xcodeproj/ 5. Build and run it from Xcode. You can also generate the final Ring.app bundle.
You can also build it from the command line:
If you want to create the final app (self-containing .dmg):
Notes:
By default the client version is specified in CMakeLists.txt but it can be overriden by specifying -DRING_VERSION= in the cmake command line.
For now, the build type of the client is "Debug" by default, however it is useful to also have the debug symbols of libRingClient. To do this, specify this when compiling libRingClient with '-DCMAKE_BUILD_TYPE=Debug' in the cmake options.