commit | 74dd47f9d29af2d2cbb689e159488764c739ad89 | [log] [tgz] |
---|---|---|
author | Alexandre Lision <alexandre.lision@savoirfairelinux.com> | Tue Apr 14 13:47:42 2015 -0400 |
committer | Alexandre Lision <alexandre.lision@savoirfairelinux.com> | Tue Apr 14 13:47:42 2015 -0400 |
tree | 3364c19eea125d9f482825e21ddf2575df6aeaab | |
parent | e6dbf09498d8c7a8769d6414e9352c950ac0b4c7 [diff] |
video: add incall features - fullscreen - drag and drop of video files - switch cameras Refs #67611 Change-Id: I7c6ec7662d7064675a87054d1cf450e2ff3fa2b6
Ring Mac OSX
This is the official Mac port of Ring.
mkdir build && cd build
export CMAKE_PREFIX_PATH=<dir_to_qt5>
Now generate an Xcode project with CMake: 4. cmake ../ -DCMAKE_INSTALL_PREFIX=<libringclient_install_path> -G Xcode 5. open Ring.xcodeproj/ 6. Build and run it from Xcode. You can also generate the final Ring.app bundle.
You can also build it from the command line:
For now, the build type of the client is "Debug" by default, however it is useful to also have the debug symbols of libRingClient. To do this, specify this when compiling libRingClient with '-DCMAKE_BUILD_TYPE=Debug' in the cmake options.