commit | 5e3c322b1009fe52088729830818d7542ffebbac | [log] [tgz] |
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author | Jenkins <jenkins@ring-packaging.cx> | Mon Dec 11 10:30:00 2017 -0500 |
committer | Jenkins <jenkins@ring-packaging.cx> | Mon Dec 11 10:30:00 2017 -0500 |
tree | 46834c969934ad19638ca90a011b384960361509 | |
parent | c9ee8238baedadacfe53560a09f3d78c5df03fa6 [diff] |
i18n: automatic bump Change-Id: Ie737809511dac87e748c36fbc20c29127fe6142d
Ring Mac OSX
This is the official Mac port of Ring.
For more information about the ring project, see the following:
App | CI | Packaging |
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Ring can ship with the Sparkle framework to allow automatic app updates. This can be disabled for your custom build by specifying -DENABLE_SPARKLE=false in the cmake phase.
mkdir build && cd build
export CMAKE_PREFIX_PATH=<dir_to_qt5>
Now generate an Xcode project with CMake: 3. cmake ../ -DCMAKE_INSTALL_PREFIX=<libringclient_install_path> -G Xcode 4. open Ring.xcodeproj/ 5. Build and run it from Xcode. You can also generate the final Ring.app bundle.
You can also build it from the command line:
If you want to create the final app (self-containing .dmg):
Notes:
By default the client version is specified in CMakeLists.txt but it can be overriden by specifying -DRING_VERSION=<num> in the cmake command line.
You can specify a custom ringtone folder containing audio files (only) with -DRINGTONE_DIR option
For now, the build type of the client is "Debug" by default, however it is useful to also have the debug symbols of libRingClient. To do this, specify this when compiling libRingClient with '-DCMAKE_BUILD_TYPE=Debug' in the cmake options.