* #29632: Added libsndfile dep
jni: updated sflphone
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML>
+
+<HEAD>
+	<TITLE>
+	libsndfile
+	</TITLE>
+	<META NAME="Author"      CONTENT="Erik de Castro Lopo (erikd AT mega-nerd DOT com)">
+    <META NAME="Version"     CONTENT="libsndfile-1.0.25">
+	<META NAME="Description" CONTENT="The libsndfile Home Page">
+	<META NAME="Keywords"    CONTENT="WAV AIFF AU SVX PAF NIST W64 libsndfile sound audio dsp Linux">
+	<META NAME="ROBOTS" 	 CONTENT="NOFOLLOW">
+	<LINK REL="stylesheet" HREF="libsndfile.css" TYPE="text/css" MEDIA="all">
+	<LINK REL="stylesheet" HREF="print.css" TYPE="text/css" MEDIA="print">
+</HEAD>
+
+<BODY>
+<!-- pepper -->
+<CENTER>
+	<IMG SRC="libsndfile.jpg" HEIGHT=98 WIDTH=367 ALT="libsndfile.jpg">
+</CENTER>
+<!-- pepper -->
+<CENTER>
+		<A HREF="#History">History</A> -+-
+		<A HREF="#Features">Features</A> -+-
+		<A HREF="#Similar">Similar or Related Projects</A> -+-
+		<A HREF="NEWS">News</A>
+		<br>
+		<A HREF="development.html">Development</A> -+-
+		<A HREF="api.html">Programming Interface</A> -+-
+		<A HREF="bugs.html">Bug Reporting</A> -+-
+		<A HREF="#Download">Download</A>
+		<br>
+		<A HREF="FAQ.html">FAQ</A> -+-
+		<A HREF="lists.html">Mailing Lists</A> -+-
+		<A HREF="ChangeLog">Change Log</A> -+-
+		<A HREF="#Licensing">Licensing Information</A> -+-
+		<A HREF="#SeeAlso">See Also</A>
+</CENTER>
+
+<br><br>
+<P>
+	Libsndfile is a C library for reading and writing files containing sampled sound
+	(such as MS Windows WAV and the Apple/SGI AIFF format) through one standard
+	library interface. It is released in source code format under the
+		<A HREF="http://www.gnu.org/copyleft/lesser.html">Gnu Lesser General Public License</A>.
+</P>
+<!-- pepper -->
+<P>
+	The library was written to compile and run on a Linux system but should compile
+	and run on just about any Unix (including MacOS X).
+	There are also pre-compiled binaries available for 32 and 64 bit windows.
+</P>
+<P>
+	It was designed to handle both little-endian (such as WAV) and big-endian
+	(such as AIFF) data, and to compile and run correctly on little-endian (such as Intel
+	and DEC/Compaq Alpha) processor systems as well as big-endian processor systems such
+	as Motorola 68k, Power PC, MIPS and Sparc.
+	Hopefully the design of the library will also make it easy to extend for reading and
+	writing new sound file formats.
+</P>
+<!-- pepper -->
+<P>
+    It has been compiled and tested (at one time or another) on the following systems:
+</P>
+<!-- pepper -->
+<UL>
+	<LI>Every platform supported by Debian GNU/Linux including x86_64-linux-gnu,
+		i486-linux-gnu, powerpc-linux-gnu, sparc-linux-gnu, alpha-linux-gnu,
+		mips-linux-gnu and armel-linux-gnu.</LI>
+	<LI>arm-linux-androideab (Android phones OS)</LI>
+	<LI>powerpc-apple-darwin7.0 (Mac OS X 10.3)</LI>
+	<LI>sparc-sun-solaris2.8 (using gcc)</LI>
+	<LI>mips-sgi-irix5.3 (using gcc)</LI>
+	<LI>QNX 6.0</LI>
+	<LI>i386-unknown-openbsd2.9</LI>
+</UL>
+<!-- pepper -->
+<P>
+	At the moment, each new release is being tested on i386 Linux, x86_64 Linux,
+	PowerPC Linux, Win32 and Win64.
+</P>
+<!-- pepper -->
+
+<A NAME="Capabilities"></A>
+<A NAME="Features"></A>
+<H1><B>Features</B></H1>
+<P>
+	libsndfile has the following main features :
+</P>
+	<UL>
+	<lI> Ability to read and write a large number of file formats.
+	<LI> A simple, elegant and easy to use Applications Programming Interface.
+	<LI> Usable on Unix, Win32, MacOS and others.
+	<LI> On the fly format conversion, including endian-ness swapping, type conversion
+			and bitwidth scaling.
+	<LI> Optional normalisation when reading floating point data from files containing
+			integer data.
+	<LI> Ability to open files in read/write mode.
+	<LI> The ability to write the file header without closing the file (only on files
+			open for write or read/write).
+	<LI> Ability to query the library about all supported formats and retrieve text
+			strings describing each format.
+	</UL>
+<P>
+	libsndfile has a comprehensive test suite so that each release is as bug free
+	as possible.
+	When new bugs are found, new tests are added to the test suite to ensure that
+	these bugs don't creep back into the code.
+	When new features are added, tests are added to the test suite to make sure that
+	these features continue to work correctly even when they are old features.
+ </P>
+<P>
+	The following table lists the file formats and encodings that libsndfile can read
+	and write.
+	The file formats are arranged across the top and encodings along the left
+	edge.
+</P>
+<br>
+
+<TABLE BORDER="1" cellpadding="2">
+	<TR><TD>&nbsp;</TD>
+	<TD ALIGN="center">Micro- soft<br>WAV</TD>
+	<TD ALIGN="center">SGI / Apple<br>AIFF / AIFC</TD>
+	<TD ALIGN="center">Sun / DEC /<br>NeXT<br>AU / SND</TD>
+	<TD ALIGN="center">Header- less<br>RAW</TD>
+	<TD ALIGN="center">Paris Audio<br>File<br>PAF</TD>
+	<TD ALIGN="center">Commo- dore<br>Amiga<br>IFF / SVX</TD>
+	<TD ALIGN="center">Sphere<br>Nist<br>WAV</TD>
+	<TD ALIGN="center">IRCAM<br>SF</TD>
+	<TD ALIGN="center">Creative<br>VOC</TD>
+	<TD ALIGN="center">Sound forge<br>W64</TD>
+	<TD ALIGN="center"><A HREF="octave.html">GNU Octave 2.0</A><br>MAT4</TD>
+	<TD ALIGN="center"><A HREF="octave.html">GNU Octave 2.1</A><br>MAT5</TD>
+	<TD ALIGN="center">Portable Voice Format<br>PVF</TD>
+	<TD ALIGN="center">Fasttracker 2<br>XI</TD>
+	<TD ALIGN="center">HMM Tool Kit<br>HTK</TD>
+	<TD ALIGN="center">Apple<br>CAF</TD>
+	<TD ALIGN="center">Sound<br>Designer II<br>SD2</TD>
+	<TD ALIGN="center">Free Lossless Audio Codec<br>FLAC</TD>
+	</TR>
+<TR><TD>Unsigned 8 bit PCM</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>Signed 8 bit PCM</TD>
+	<TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+</TR>
+
+<TR><TD>Signed 16 bit PCM</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+</TR>
+
+<TR><TD>Signed 24 bit PCM</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+</TR>
+
+<TR><TD>Signed 32 bit PCM</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>32 bit float</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>64 bit double</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>u-law encoding</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+<TR><TD>A-law encoding</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>IMA ADPCM</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>MS ADPCM</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>GSM 6.10</TD>
+	<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>G721 ADPCM 32kbps</TD>
+	<TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>G723 ADPCM 24kbps</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>G723 ADPCM 40kbps</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>12 bit DWVW</TD>
+	<TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>16 bit DWVW</TD>
+	<TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+
+<TR><TD>24 bit DWVW</TD>
+	<TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+<TR><TD>Ok Dialogic ADPCM</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+<TR><TD>8 bit DPCM</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+<TR><TD>16 bit DPCM</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+	<TD>&nbsp;</TD><TD ALIGN="center">R/W</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
+</TR>
+</TABLE>
+
+<p>
+From version 1.0.18, libsndfile also reads and writes
+	<a href="http://flac.sourceforge.net/">FLAC</a>
+and
+	<a href="http://www.vorbis.com/">Ogg/Vorbis</a>.
+</p>
+
+<!-- pepper -->
+
+<P>
+	Some of the file formats I am also interested in adding are:
+</P>
+	<UL>
+	<LI> Kurzweil K2000 sampler files.
+	<LI> Ogg Speex.
+	</UL>
+<P>
+	I have decided that I will not be adding support for MPEG Layer 3 (commonly
+	known as MP3) due to the patent issues surrounding this file format.
+	See
+		<a href="http://www.mega-nerd.com/libsndfile/FAQ.html#Q020">
+		the FAQ</a>
+	for more.
+</P>
+<P>
+	Other file formats may also be added on request.
+</P>
+
+<!-- pepper -->
+
+<A NAME="History"></A>
+<H1><B>History</B></H1>
+<P>
+	My first attempt at reading and writing WAV files was in 1990 or so under Windows
+	3.1.
+	I started using Linux in early 1995 and contributed some code to the
+		<A HREF="http://www.vaxxine.com/ve3wwg/gnuwave.html">wavplay</A>
+	program.
+	That contributed code would eventually mutate into this library.
+	As one of my interests is Digital Signal Processing (DSP) I decided that as well as
+	reading data from an audio file in the native format (typically 16 bit short integers)
+	it would also be useful to be able to have the library do the conversion to floating
+	point numbers for DSP applications.
+	It then dawned on me that whatever file format (anything from 8 bit unsigned chars,
+	to 32 bit floating point numbers) the library should be able to convert the data to
+	whatever format the library user wishes to use it in.
+	For example, in a sound playback program, the library caller typically wants the sound
+	data in 16 bit short integers to dump into a sound card even though the data in the
+	file may be 32 bit floating point numbers (ie Microsoft's WAVE_FORMAT_IEEE_FLOAT
+	format).
+	Another example would be someone doing speech recognition research who has recorded
+	some speech as a 16 bit WAV file but wants to process it as double precision floating
+	point numbers.
+</P>
+<P>
+    Here is the release history for libsndfile :
+</P>
+	<UL>
+	<LI>Version 0.0.8 (Feb 15 1999) First official release.
+	<LI>Version 0.0.28 (Apr 26 2002) Final release of version 0 of libsndfile.
+	<LI>Version 1.0.0rc1 (Jun 24 2002) Release candidate 1 of version 1 of libsndfile.
+	<LI>Version 1.0.0rc6 (Aug 14 2002) MacOS 9 fixes.
+	<LI>Version 1.0.0 (Aug 16 2002) First 1.0.X release.
+	<LI>Version 1.0.1 (Sep 14 2002) Added MAT4 and MAT5 file formats.
+	<LI>Version 1.0.2 (Nov 24 2002) Added VOX ADPCM format.
+	<LI>Version 1.0.3 (Dec 09 2002) Fixes for Linux on ia64 CPUs.
+	<LI>Version 1.0.4 (Feb 02 2003) New file formats and functionality.
+	<LI>Version 1.0.5 (May 03 2003) One new file format and new functionality.
+	<LI>Version 1.0.6 (Feb 08 2004) Large file fix for Linux/Solaris, new functionality
+		and Win32 improvements.
+	<LI>Version 1.0.7 (Feb 24 2004) Fix build problems on MacOS X and fix ia64/MIPS etc
+		clip mode detction.
+	<LI>Version 1.0.8 (Mar 14 2004) Minor bug fixes.
+	<LI>Version 1.0.9 (Mar 30 2004) Add AVR format. Improve handling of some WAV files.
+	<LI>Version 1.0.10 (Jun 15 2004) Minor bug fixes. Fix support for Win32 MinGW compiler.
+	<LI>Version 1.0.11 (Nov 15 2004) Add SD2 file support, reading of loop data in WAV and AIFF.
+				Minor bug fixes.
+	<LI>Version 1.0.12 (Sep 30 2005) Add FLAC and CAF file support, virtual I/O interface.
+				Minor bug fixes and cleanups.
+	<LI>Version 1.0.13 (Jan 21 2006) Add read/write of instrument chunks. Minor bug fixes.
+	<LI>Version 1.0.14 (Feb 19 2006) Minor bug fixes. Start shipping windows binary/source ZIP.
+	<LI>Version 1.0.15 (Mar 16 2006) Minor bug fixes.
+	<LI>Version 1.0.16 (Apr 30 2006) Add support for RIFX. Other minor feature enhancements and
+				bug fixes.
+	<LI>Version 1.0.17 (Aug 31 2006) Add C++ wrapper sndfile.hh. Minor bug fixes and cleanups.
+	<LI>Version 1.0.18 (Feb 07 2009) Add Ogg/Vorbis suppport, remove captive libraries, many
+				new features and bug fixes. Generate Win32 and Win64 pre-compiled binaries.
+	<LI>Version 1.0.19 (Mar 02 2009) Fix for CVE-2009-0186. Huge number of minor fixes as a
+				result of static analysis.
+	<LI>Version 1.0.20 (May 14 2009) Fix for potential heap overflow.
+	<LI>Version 1.0.21 (December 13 2009) Bunch of minor bug fixes.
+	<LI>Version 1.0.22 (October 04 2010) Bunch of minor bug fixes.
+	<LI>Version 1.0.23 (October 10 2010) Minor bug fixes.
+	<LI>Version 1.0.24 (March 23 2011) Minor bug fixes.
+	<LI>Version 1.0.25 (July 13 2011) Fix for Secunia Advisory SA45125. Minor bug fixes and
+				improvements.
+	</UL>
+
+<A NAME="Similar"></A>
+<H1><B>Similar or Related Projects</B></H1>
+
+	<UL>
+	<LI><A HREF="http://sox.sourceforge.net/">SoX</A> is a program for
+		converting between sound file formats.
+	<LI><A HREF="http://www.hitsquad.com/smm/programs/WavPlay/">Wavplay</A> started out
+		as a minimal WAV file player under Linux and has mutated into Gnuwave, a client/server
+		application for more general multimedia and games sound playback.
+	<LI><A HREF="http://www.68k.org/~michael/audiofile/">Audiofile</A> (libaudiofile) is
+		a library similar to libsndfile but with a different programming interface. The
+		author Michael Pruett has set out to clone (and fix some bugs in) the libaudiofile
+		library which ships with SGI's IRIX OS.
+	<LI><A HREF="ftp://ccrma-ftp.stanford.edu/pub/Lisp/sndlib.tar.gz">sndlib.tar.gz</A> is
+		another library written by Bill Schottstaedt of CCRMA.
+	</UL>
+
+<A NAME="Licensing"></A>
+<H1><B>Licensing</B></H1>
+<P>
+	libsndfile is released under the terms of the GNU Lesser General Public License,
+	of which there are two versions;
+		<a href="http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html">version 2.1</a>
+	and
+		<a href="http://www.gnu.org/copyleft/lesser.html">version 3</a>.
+	To maximise the compatibility of libsndfile, the user may choose to use libsndfile
+	under either of the above two licenses.
+	You can also read a simple explanation of the ideas behind the GPL and the LGPL
+		<A HREF="http://www.gnu.org/copyleft/copyleft.html">here</A>.
+</P>
+<P>
+	You can use libsndfile with
+		<A HREF="http://www.gnu.org/">Free Software</A>,
+		<A HREF="http://www.opensource.org/">Open Source</A>,
+	proprietary, shareware or other closed source applications as long as libsndfile
+	is used as a dynamically loaded library and you abide by a small number of other
+	conditions (read the LGPL for more info).
+	With applications released under the GNU GPL you can also use libsndfile statically
+	linked to your application.
+</P>
+<P>
+	I would like to see libsndfile used as widely as possible but I would prefer it
+	if you released software that uses libsndfile as
+		<A HREF="http://www.gnu.org/">Free Software</A>
+	or
+		<A HREF="http://www.opensource.org/">Open Source</A>.
+	However, if you put in a great deal of effort building a significant application
+	which simply uses libsndfile for file I/O, then I have no problem with you releasing
+	that as closed source and charging as much money as you want for it as long as you
+	abide by <A HREF="http://www.gnu.org/copyleft/lesser.html">the license</A>.
+</P>
+
+<A NAME="Download"></A>
+<H1><B>Download</B></H1>
+<P>
+	Here is the latest version. It is available in the following formats:
+</P>
+	<UL>
+	<LI>Source code as a .tar.gz :
+			<A HREF="files/libsndfile-1.0.25.tar.gz">libsndfile-1.0.25.tar.gz</A>
+			and
+			<A HREF="files/libsndfile-1.0.25.tar.gz.asc">(GPG signature)</A>.
+	<LI>Win32 installer:
+			<A HREF="files/libsndfile-1.0.25-w32-setup.exe">
+			libsndfile-1.0.25-w32-setup.exe</A> (thoroughly tested under
+			<a href="http://www.winehq.com/">Wine</a> and Windows XP).
+	<LI>Win64 installer:
+			<A HREF="files/libsndfile-1.0.25-w64-setup.exe">
+			libsndfile-1.0.25-w64-setup.exe</A>
+			(thoroughly tested on 64 bit Windows 7).
+	</UL>
+
+<P>
+The Win32 installer was compiled for Windows XP but should also work on Windows
+2000, Vista and Windows 7.
+</p>
+
+<P>
+	Pre-release versions of libsndfile are available
+			<A HREF="http://www.mega-nerd.com/tmp/">here</A>
+	and are announced on the
+			<A HREF="lists.html">libsndfile-devel</A>
+	mailing list.
+</P>
+
+<A NAME="SeeAlso"></A>
+<H1><B>See Also</B></H1>
+	<UL>
+	<LI><a href="http://www.mega-nerd.com/libsndfile/tools/">
+		sndfile-tools</a>
+		: a small collection of programs which use libsndfile.
+	</UL>
+
+<br><br>
+
+<hr>
+
+<P>
+	The latest version of this document can be found
+		<A HREF="http://www.mega-nerd.com/libsndfile/">here</A>.
+</P>
+<P>
+Author :
+	<A HREF="m&#97;ilt&#111;:&#101;rikd&#64;&#109;eg&#97;-&#110;erd.&#99;om">
+		Erik de Castro Lopo</a>
+</P>
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