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// Copyright (C) 2004-2005 Open Source Telecom Corporation.
// Copyright (C) 2006-2010 David Sugar, Tycho Softworks.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// As a special exception, you may use this file as part of a free software
// library without restriction. Specifically, if other files instantiate
// templates or use macros or inline functions from this file, or you compile
// this file and link it with other files to produce an executable, this
// file does not by itself cause the resulting executable to be covered by
// the GNU General Public License. This exception does not however
// invalidate any other reasons why the executable file might be covered by
// the GNU General Public License.
//
// This exception applies only to the code released under the name GNU
// Common C++. If you copy code from other releases into a copy of GNU
// Common C++, as the General Public License permits, the exception does
// not apply to the code that you add in this way. To avoid misleading
// anyone as to the status of such modified files, you must delete
// this exception notice from them.
//
// If you write modifications of your own for GNU Common C++, it is your choice
// whether to permit this exception to apply to your modifications.
// If you do not wish that, delete this exception notice.
//
#include <ucommon-config.h>
#include <commoncpp/config.h>
#include <commoncpp/export.h>
#include <commoncpp/thread.h>
#include <commoncpp/object.h>
using namespace COMMONCPP_NAMESPACE;
LinkedSingle::~LinkedSingle() {}
LinkedSingle *LinkedSingle::getFirst(void)
{
return this;
}
LinkedSingle *LinkedSingle::getLast(void)
{
LinkedSingle *obj = this;
while(obj->nextObject)
obj = obj->nextObject;
return obj;
}
void LinkedSingle::insert(LinkedSingle& obj)
{
obj.nextObject = nextObject;
nextObject = &obj;
}
LinkedSingle &LinkedSingle::operator+=(LinkedSingle &obj)
{
insert(obj);
return *this;
}
LinkedDouble::~LinkedDouble()
{
detach();
}
void LinkedDouble::enterLock() {}
void LinkedDouble::leaveLock() {}
LinkedDouble *LinkedDouble::firstObject()
{
LinkedDouble *node = this;
while(node->prevObject)
node = node->prevObject;
return node;
}
LinkedDouble *LinkedDouble::lastObject()
{
LinkedDouble *node = this;
while(node->nextObject)
node = node->nextObject;
return node;
}
LinkedDouble *LinkedDouble::getFirst(void)
{
LinkedDouble *node;
enterLock();
node = firstObject();
leaveLock();
return node;
}
LinkedDouble *LinkedDouble::getLast(void)
{
LinkedDouble *node;
enterLock();
node = lastObject();
leaveLock();
return node;
}
LinkedDouble *LinkedDouble::getInsert(void)
{
return getLast();
}
void LinkedDouble::insert(LinkedDouble& obj, InsertMode position)
{
LinkedDouble *node;
enterLock();
obj.detach();
switch ( position ) {
case modeAtFirst:
node = firstObject();
obj.nextObject = node;
node->prevObject = &obj;
break;
case modeBefore:
obj.nextObject = this;
obj.prevObject = this->prevObject;
this->prevObject = &obj;
if (obj.prevObject)
obj.prevObject->nextObject = &obj;
break;
case modeAfter:
obj.nextObject = this->nextObject;
obj.prevObject = this;
this->nextObject = &obj;
if (obj.nextObject)
obj.nextObject->prevObject = &obj;
break;
case modeAtLast:
default:
node = lastObject();
obj.nextObject = node->nextObject;
obj.prevObject = node;
node->nextObject = &obj;
if(obj.nextObject)
obj.nextObject->prevObject = &obj;
break;
}
leaveLock();
}
void LinkedDouble::detach(void)
{
enterLock();
if(prevObject)
prevObject->nextObject = nextObject;
if(nextObject)
nextObject->prevObject = prevObject;
prevObject = NULL;
nextObject = NULL;
leaveLock();
}
LinkedDouble &LinkedDouble::operator+=(LinkedDouble &obj)
{
insert(obj);
return *this;
}
LinkedDouble &LinkedDouble::operator--()
{
detach();
return *this;
}