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/* $Id$ */
/*
* Copyright (C) 2013 Teluu Inc. (http://www.teluu.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __PJSUA2_PRESENCE_HPP__
#define __PJSUA2_PRESENCE_HPP__
/**
* @file pjsua2/presence.hpp
* @brief PJSUA2 Presence Operations
*/
#include <pjsua2/persistent.hpp>
#include <pjsua2/siptypes.hpp>
/** PJSUA2 API is inside pj namespace */
namespace pj
{
/**
* @defgroup PJSUA2_PRES Presence
* @ingroup PJSUA2_Ref
* @{
*/
using std::string;
using std::vector;
/**
* This describes presence status.
*/
struct PresenceStatus
{
/**
* Buddy's online status.
*/
pjsua_buddy_status status;
/**
* Text to describe buddy's online status.
*/
string statusText;
/**
* Activity type.
*/
pjrpid_activity activity;
/**
* Optional text describing the person/element.
*/
string note;
/**
* Optional RPID ID string.
*/
string rpidId;
public:
/**
* Constructor.
*/
PresenceStatus();
};
/**
* This structure describes buddy configuration when adding a buddy to
* the buddy list with Buddy::create().
*/
struct BuddyConfig : public PersistentObject
{
/**
* Buddy URL or name address.
*/
string uri;
/**
* Specify whether presence subscription should start immediately.
*/
bool subscribe;
public:
/**
* Read this object from a container node.
*
* @param node Container to read values from.
*/
virtual void readObject(const ContainerNode &node) throw(Error);
/**
* Write this object to a container node.
*
* @param node Container to write values to.
*/
virtual void writeObject(ContainerNode &node) const throw(Error);
};
/**
* This structure describes buddy info, which can be retrieved by via
* Buddy::getInfo().
*/
struct BuddyInfo
{
/**
* The full URI of the buddy, as specified in the configuration.
*/
string uri;
/**
* Buddy's Contact, only available when presence subscription has
* been established to the buddy.
*/
string contact;
/**
* Flag to indicate that we should monitor the presence information for
* this buddy (normally yes, unless explicitly disabled).
*/
bool presMonitorEnabled;
/**
* If \a presMonitorEnabled is true, this specifies the last state of
* the presence subscription. If presence subscription session is currently
* active, the value will be PJSIP_EVSUB_STATE_ACTIVE. If presence
* subscription request has been rejected, the value will be
* PJSIP_EVSUB_STATE_TERMINATED, and the termination reason will be
* specified in \a subTermReason.
*/
pjsip_evsub_state subState;
/**
* String representation of subscription state.
*/
string subStateName;
/**
* Specifies the last presence subscription termination code. This would
* return the last status of the SUBSCRIBE request. If the subscription
* is terminated with NOTIFY by the server, this value will be set to
* 200, and subscription termination reason will be given in the
* \a subTermReason field.
*/
pjsip_status_code subTermCode;
/**
* Specifies the last presence subscription termination reason. If
* presence subscription is currently active, the value will be empty.
*/
string subTermReason;
/**
* Presence status.
*/
PresenceStatus presStatus;
public:
/** Import from pjsip structure */
void fromPj(const pjsua_buddy_info &pbi);
};
/**
* Buddy.
*/
class Buddy
{
public:
/**
* Constructor.
*/
Buddy();
/**
* Destructor. Note that if the Buddy instance is deleted, it will also
* delete the corresponding buddy in the PJSUA-LIB.
*/
virtual ~Buddy();
/**
* Create buddy and register the buddy to PJSUA-LIB.
*
* @param acc The account for this buddy.
* @param cfg The buddy config.
*/
void create(Account &acc, const BuddyConfig &cfg) throw(Error);
/**
* Check if this buddy is valid.
*
* @return True if it is.
*/
bool isValid() const;
/**
* Get detailed buddy info.
*
* @return Buddy info.
*/
BuddyInfo getInfo() const throw(Error);
/**
* Enable/disable buddy's presence monitoring. Once buddy's presence is
* subscribed, application will be informed about buddy's presence status
* changed via \a onBuddyState() callback.
*
* @param subscribe Specify true to activate presence
* subscription.
*/
void subscribePresence(bool subscribe) throw(Error);
/**
* Update the presence information for the buddy. Although the library
* periodically refreshes the presence subscription for all buddies,
* some application may want to refresh the buddy's presence subscription
* immediately, and in this case it can use this function to accomplish
* this.
*
* Note that the buddy's presence subscription will only be initiated
* if presence monitoring is enabled for the buddy. See
* subscribePresence() for more info. Also if presence subscription for
* the buddy is already active, this function will not do anything.
*
* Once the presence subscription is activated successfully for the buddy,
* application will be notified about the buddy's presence status in the
* \a onBuddyState() callback.
*/
void updatePresence(void) throw(Error);
/**
* Send instant messaging outside dialog, using this buddy's specified
* account for route set and authentication.
*
* @param prm Sending instant message parameter.
*/
void sendInstantMessage(const SendInstantMessageParam &prm) throw(Error);
/**
* Send typing indication outside dialog.
*
* @param prm Sending instant message parameter.
*/
void sendTypingIndication(const SendTypingIndicationParam &prm)
throw(Error);
public:
/*
* Callbacks
*/
/**
* Notify application when the buddy state has changed.
* Application may then query the buddy info to get the details.
*/
virtual void onBuddyState()
{}
private:
/**
* Buddy ID.
*/
pjsua_buddy_id id;
/**
* Account.
*/
Account *acc;
};
/** Array of buddies */
typedef std::vector<Buddy*> BuddyVector;
/**
* @} // PJSUA2_PRES
*/
} // namespace pj
#endif /* __PJSUA2_PRESENCE_HPP__ */