* #39101: updated pjsip stack, many android build enhancements.

The main issue here is due to the build system of the stack compared to a pure Android
NDK project. Generating arm and x86 ABI at the same time does not seem to be possible.
diff --git a/jni/pjproject-android/pjsip/include/pjsua2/presence.hpp b/jni/pjproject-android/pjsip/include/pjsua2/presence.hpp
new file mode 100644
index 0000000..17b0fb4
--- /dev/null
+++ b/jni/pjproject-android/pjsip/include/pjsua2/presence.hpp
@@ -0,0 +1,296 @@
+/* $Id: presence.hpp 4704 2014-01-16 05:30:46Z ming $ */
+/*
+ * Copyright (C) 2013 Teluu Inc. (http://www.teluu.com)
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef __PJSUA2_PRESENCE_HPP__
+#define __PJSUA2_PRESENCE_HPP__
+
+/**
+ * @file pjsua2/presence.hpp
+ * @brief PJSUA2 Presence Operations
+ */
+#include <pjsua2/persistent.hpp>
+#include <pjsua2/siptypes.hpp>
+
+/** PJSUA2 API is inside pj namespace */
+namespace pj
+{
+
+/**
+ * @defgroup PJSUA2_PRES Presence
+ * @ingroup PJSUA2_Ref
+ * @{
+ */
+
+using std::string;
+using std::vector;
+
+
+/**
+ * This describes presence status.
+ */
+struct PresenceStatus
+{
+    /**
+     * Buddy's online status.
+     */
+    pjsua_buddy_status	 status;
+
+    /**
+     * Text to describe buddy's online status.
+     */
+    string		 statusText;
+    
+    /**
+     * Activity type.
+     */
+    pjrpid_activity	 activity;
+
+    /**
+     * Optional text describing the person/element.
+     */
+    string		 note;
+
+    /**
+     * Optional RPID ID string.
+     */
+    string		 rpidId;
+
+public:
+    /**
+     * Constructor.
+     */
+    PresenceStatus();
+};
+
+
+/**
+ * This structure describes buddy configuration when adding a buddy to
+ * the buddy list with Buddy::create().
+ */
+struct BuddyConfig : public PersistentObject
+{
+    /**
+     * Buddy URL or name address.
+     */
+    string	 	 uri;
+
+    /**
+     * Specify whether presence subscription should start immediately.
+     */
+    bool	 	 subscribe;
+
+public:
+    /**
+     * Read this object from a container node.
+     *
+     * @param node		Container to read values from.
+     */
+    virtual void readObject(const ContainerNode &node) throw(Error);
+
+    /**
+     * Write this object to a container node.
+     *
+     * @param node		Container to write values to.
+     */
+    virtual void writeObject(ContainerNode &node) const throw(Error);
+};
+
+
+/**
+ * This structure describes buddy info, which can be retrieved by via
+ * Buddy::getInfo().
+ */
+struct BuddyInfo
+{
+    /**
+     * The full URI of the buddy, as specified in the configuration.
+     */
+    string		 uri;
+
+    /**
+     * Buddy's Contact, only available when presence subscription has
+     * been established to the buddy.
+     */
+    string		 contact;
+
+    /**
+     * Flag to indicate that we should monitor the presence information for
+     * this buddy (normally yes, unless explicitly disabled).
+     */
+    bool		 presMonitorEnabled;
+
+    /**
+     * If \a presMonitorEnabled is true, this specifies the last state of
+     * the presence subscription. If presence subscription session is currently
+     * active, the value will be PJSIP_EVSUB_STATE_ACTIVE. If presence
+     * subscription request has been rejected, the value will be
+     * PJSIP_EVSUB_STATE_TERMINATED, and the termination reason will be
+     * specified in \a subTermReason.
+     */
+    pjsip_evsub_state	 subState;
+
+    /**
+     * String representation of subscription state.
+     */
+    string	         subStateName;
+
+    /**
+     * Specifies the last presence subscription termination code. This would
+     * return the last status of the SUBSCRIBE request. If the subscription
+     * is terminated with NOTIFY by the server, this value will be set to
+     * 200, and subscription termination reason will be given in the
+     * \a subTermReason field.
+     */
+    pjsip_status_code	 subTermCode;
+
+    /**
+     * Specifies the last presence subscription termination reason. If 
+     * presence subscription is currently active, the value will be empty.
+     */
+    string		 subTermReason;
+
+    /**
+     * Presence status.
+     */
+    PresenceStatus	 presStatus;
+    
+public:
+    /** Import from pjsip structure */
+    void fromPj(const pjsua_buddy_info &pbi);
+};
+
+
+/**
+ * Buddy.
+ */
+class Buddy
+{
+public:
+    /**
+     * Constructor.
+     */
+    Buddy();
+    
+    /**
+     * Destructor. Note that if the Buddy instance is deleted, it will also
+     * delete the corresponding buddy in the PJSUA-LIB.
+     */
+    virtual ~Buddy();
+    
+    /**
+     * Create buddy and register the buddy to PJSUA-LIB.
+     *
+     * @param acc		The account for this buddy.
+     * @param cfg		The buddy config.
+     */
+    void create(Account &acc, const BuddyConfig &cfg) throw(Error);
+    
+    /**
+     * Check if this buddy is valid.
+     *
+     * @return			True if it is.
+     */
+    bool isValid() const;
+
+    /**
+     * Get detailed buddy info.
+     *
+     * @return			Buddy info.
+     */
+    BuddyInfo getInfo() const throw(Error);
+
+    /**
+     * Enable/disable buddy's presence monitoring. Once buddy's presence is
+     * subscribed, application will be informed about buddy's presence status
+     * changed via \a onBuddyState() callback.
+     *
+     * @param subscribe		Specify true to activate presence
+     *				subscription.
+     */
+    void subscribePresence(bool subscribe) throw(Error);
+    
+    /**
+     * Update the presence information for the buddy. Although the library
+     * periodically refreshes the presence subscription for all buddies,
+     * some application may want to refresh the buddy's presence subscription
+     * immediately, and in this case it can use this function to accomplish
+     * this.
+     *
+     * Note that the buddy's presence subscription will only be initiated
+     * if presence monitoring is enabled for the buddy. See
+     * subscribePresence() for more info. Also if presence subscription for
+     * the buddy is already active, this function will not do anything.
+     *
+     * Once the presence subscription is activated successfully for the buddy,
+     * application will be notified about the buddy's presence status in the
+     * \a onBuddyState() callback.
+     */
+     void updatePresence(void) throw(Error);
+     
+    /**
+     * Send instant messaging outside dialog, using this buddy's specified
+     * account for route set and authentication.
+     *
+     * @param prm	Sending instant message parameter.
+     */
+    void sendInstantMessage(const SendInstantMessageParam &prm) throw(Error);
+
+    /**
+     * Send typing indication outside dialog.
+     *
+     * @param prm	Sending instant message parameter.
+     */
+    void sendTypingIndication(const SendTypingIndicationParam &prm)
+	 throw(Error);
+
+public:
+    /*
+     * Callbacks
+     */
+     
+    /**
+     * Notify application when the buddy state has changed.
+     * Application may then query the buddy info to get the details.
+     */
+    virtual void onBuddyState()
+    {}
+     
+private:
+     /**
+      * Buddy ID.
+      */
+     pjsua_buddy_id	 id;
+     
+     /**
+      * Account.
+      */
+     Account		*acc;
+};
+
+
+/** Array of buddies */
+typedef std::vector<Buddy*> BuddyVector;
+
+
+/**
+ * @}  // PJSUA2_PRES
+ */
+
+} // namespace pj
+
+#endif	/* __PJSUA2_PRESENCE_HPP__ */